Rokasgrāmata
1 Introduction
Maxithlon is the first and only online game in which you lead an athletic club to glory trying to reach the highest club and individual results with your athletes. You have to manage the finances of your club and improve your athletes to allow them to reach the highest regional, national or international goals. But to do this, you will also have to take into account the technical limits of the athletes and to plan the season so that your athletes can fully achieve their potential.
CONTENTS
CONTENTS
1 Introduction
1.1 Rules
2 Your club
2.1 Athletes
- Characteristics
- Categories
- Favorite event
2.2 Youth squad
2.3 Coaches and Training
- Specialized Coaches
- Youth Coaches
- Hire a Coach
- Assign Athletes to Coaches
- Training Program
- Training
- Training Efficiency
2.4 Staff and Dietician
2.5 Arena
- Arena parts
- Efficiency
- Ranking
2.6 Economy
- Sponsorship and Fidelity Factor
- Individual sponsorship
- TV income and NL prize
3 Trade market
- Selling
- Market research and athlete purchases
- Dismissal
4 Disciplines
- Skills and specialties
4.1 Relays
4.2 Combined events
- Disciplines
- Points
- Weekly tests
- Form and experience
5 Competitions in which to participate
- National League
- Youth League
- Regional Club Championships
- Regional Individual Championships
- National Club Championships
- National Individual Championships
- Champions Cup
- World Championships
- Olympic Games
- Continental Championships
- World Junior Championships
- World U21 Championships
- World Master Championships
- Continental Junior Championships
- Continental U21 Championships
- Continental Master Championships
5.1 How to organize a competition
- Unofficial Meetings
- Official Competitions and hosting bids
5.2 How to take part in a meeting
- Competitors' attitude
- Standard lineup
- Event results
5.3 Youth League
6 Rankings and records
7 The community
- Federations
- Announcements
8 The Maxithlon game staff
- Administrator
- MaxiOperator and Operator
- MaxiModerator and Moderator
- MaxiTranslator and Translator
- MaxiTutor
- Developer
- Content manager
- Staff Administrator
9 Bug reporting
Appendix
1.1 Rules
2 Your club
2.1 Athletes
- Characteristics
- Categories
- Favorite event
2.2 Youth squad
2.3 Coaches and Training
- Specialized Coaches
- Youth Coaches
- Hire a Coach
- Assign Athletes to Coaches
- Training Program
- Training
- Training Efficiency
2.4 Staff and Dietician
2.5 Arena
- Arena parts
- Efficiency
- Ranking
2.6 Economy
- Sponsorship and Fidelity Factor
- Individual sponsorship
- TV income and NL prize
3 Trade market
- Selling
- Market research and athlete purchases
- Dismissal
4 Disciplines
- Skills and specialties
4.1 Relays
4.2 Combined events
- Disciplines
- Points
- Weekly tests
- Form and experience
5 Competitions in which to participate
- National League
- Youth League
- Regional Club Championships
- Regional Individual Championships
- National Club Championships
- National Individual Championships
- Champions Cup
- World Championships
- Olympic Games
- Continental Championships
- World Junior Championships
- World U21 Championships
- World Master Championships
- Continental Junior Championships
- Continental U21 Championships
- Continental Master Championships
5.1 How to organize a competition
- Unofficial Meetings
- Official Competitions and hosting bids
5.2 How to take part in a meeting
- Competitors' attitude
- Standard lineup
- Event results
5.3 Youth League
6 Rankings and records
7 The community
- Federations
- Announcements
8 The Maxithlon game staff
- Administrator
- MaxiOperator and Operator
- MaxiModerator and Moderator
- MaxiTranslator and Translator
- MaxiTutor
- Developer
- Content manager
- Staff Administrator
9 Bug reporting
Appendix
1.1 Rules
First of all, we want to remind you that news, the guide and the entire website is translated in different languages but the only official languages are English and Italian.
In order to play Maxithlon you will need to follow some simple rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page.
In order to play Maxithlon you will need to follow some simple rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page.
- You are not allowed to manage any other team besides your own, it doesn't matter if the team is owned by your relatives or your friends. You cannot even give your login information to someone. Every account is strictly personal. Lack of compliance with this rule will be punishable with a ban.
- It is not allowed to aid other players in ways that may or may not involve money transfers. The most common scenarios under which this rule is applied is when, for example, someone overpays for a friend's athlete or there's a transfer between teams sharing an IP address.
- You can only register your team in the country you live in or in the country you are born.
- It is strictly forbidden to insult or to threaten other users and you may not use vulgar or blasphemous language. Uploading or discussing pornography or illegal activities is prohibited. This rules applies everywhere on the Maxithlon website including when you choose the name of your Club, Arena, Account, etc.
- It is forbidden to take advantage of bugs and you are not allowed to publicly accuse other users of improper actions. You should use the Contact us form for any complaints.
- If you were given a disciplinary measure you can only argue about that with the Staff using the appropriate forms. Explaining your case and discussing it publicly it will only worsen your situation. All personal messages between you and the Staff is considered strictly confidential and you may not display them on or outside the Maxithlon website.
- "Spam" is forbidden. "Spam" means: to write the same message more than once, to use bumping (answering yourself only to give more visibility to the thread), to write messages that are not on topic in that thread, to advertise athletes and meetings outside the Announcements page, to request somebody to pay for your Maxitrainer and to advertise any kind of real commercial activity or object.
- It is forbidden to do any of the following when considering all of the materials and contents of Maxithlon:
- to steal or to sabotage the contents of the website; - It's strictly forbidden to speak about politics and/or religion in any form (serious or not) and in every website's section. Our desire is to avoid all discussions based on these arguments that may lead off into verbal quarrels.
- Together with these rules, in each specific Federation the International Federations rules also apply.
- to come into possession of information not obtainable from the website;
- to defraud in any way (ex: to try to find out another users' password).
Ja jūs pārkāpsiet noteikumus vairāk kā vienu reizi, sods būs arvien lielāks līdz par izslēgšanai no spēles.
Par jebkuru situāciju, kura nav aprakstīta šajos noteikumos, Personālam ir tiesības to risināt, lai saglabātu Maxithlon pamatvērtības.
Par jebkuru situāciju, kura nav aprakstīta šajos noteikumos, Personālam ir tiesības to risināt, lai saglabātu Maxithlon pamatvērtības.
2 Jūsu klubs
Lai vadītu jūsu klubu, jums jālieto vai nu saites kreisajā izvēlnes daļā vai arī ikonas lapas augšpusē (sākums, arēna, līgas u.t.t.). Šīs saites ļaus jums nokļūt dažādās vietās, lai jūs varētu vadīt visas ar klubu saistītās lietas.
2.1 Sportisti
Characteristics
On the page Athletes you'll find a summary of the characteristics (skills) of your athletes: The skills are values between 0 and 20. The performance of an athlete in a specific field will be different from one specialty to another, according to the values of the skills.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.
In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).
Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.
In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).
Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
Kategorijas
Sportisti tiek iedalīti Junioros (14-17 gadi), Senjoros (18-34 gadi) un Veterānos (35+ gadi). Jums jāmaksā nedēļas alga Senjoru un Veterānu sportistiem, bet tie var saņemt arī individuālos sponsoru piedāvājumus (kontraktus) atkarībā no fanu skaita konkrētajam atlētam. Fanu skaits katram atlētam palielinās atkarībā no attiecīgā sportista snieguma sacensībās. Jo lielāks sacensību prestižs, jo lielāka ietekme būs uz sportista popularitāti, attiecīgi arī uz fanu skaitu, kuri atbalsta viņu. Junioru sportistiem arī var palielināties fanu skaits, bet tiem nav sponsoru.
Favorite event
Senior and Master athletes can have a favorite event. This allows them to have a small benefit when competing in that discipline. The favorite event is determined at every season change by checking the number of events run during the previous 4 seasons. The discipline that the athlete competed in most often with valid results and at least 10 times will be the favorite event for that season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
2.2 Youth squad
The youth are the future of your club. Every week it is possible to scout from 1 to 4 athletes between 14 and 17 years old (for more information see Look for young athletes). You can search for new youth athletes totally randomly or you can specify up to 3 parameters, the primary (best) skill, the secondary (2nd best) skill and/or the gender.
Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.
Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.
The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.
The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.
Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.
Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.
The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.
The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.
Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
Nolīgt Treneri
Lapā Treneri noklikšķinot uz "Nolīgt treneri", tu vari nolīgt treneri, bet [ u]tikai vienu treneri nedēļā[/u].
Vispirms tev jāizvēlas sava jaunā trenera, specializētā trenera vai jauniešu trenera veids (ja esi sasniedzis maksimālo treneru skaitu vienam tipam, tev tiks piedāvāts tikai cits trenera veids). Specializētiem treneriem ir jāizvēlas specialitāte un galvenā prasme. Varat arī izvēlēties sekundāru prasmi. Jauniešu treneriem ir jāizvēlas 2 pamatprasmes. Papildus varat izvēlēties līdz 2 sekundārajām prasmēm. Ieteicams norādīt visas iespējamās prasmes, jo visas nenorādītās prasmes būs 0, un treneru ar mazāk noteiktām prasmēm vienīgā priekšrocība ir nedaudz zemāka nedēļas alga.
Tālāk tev ir jāizlemj, kādas nolīgšanas izmaksas esat gatavs maksāt. Nolīgšanas maksa svārstās no 10.000 līdz 50.000 un nosaka izvēlēto prasmju vērtības. Par 10.000 primārās prasmes būs 12 un sekundārās prasmes būs 10. Katra papildu 10.000 palielina šīs prasmes par 2, līdz pat pamatprasmēm 20 un sekundārajām prasmēm līdz 18 par 50.000. Specializēto treneru specialitātēm ir tādas pašas vērtības kā primārajām prasmēm, tāpēc tās svārstās no 12 līdz 20 atkarībā no nolīgšanas izmaksām.
Kad esat norādījis prasmes un nolīgšanas izmaksas, jums jāpabeidz personāla atlases process, nospiežot pogu Nolīgt treneri. Jūsu jaunais treneris nekavējoties ieradīsies jūsu klubā.
Papildus trenera nolīgšanas izmaksām jums būs jāmaksā arī iknedēļas alga saviem treneriem, kas ir atkarīga no viņu prasmēm. Jūsu treneru prasmes laika gaitā samazinās. Tāpēc ik pa laikam ir jānomaina treneri.
Vispirms tev jāizvēlas sava jaunā trenera, specializētā trenera vai jauniešu trenera veids (ja esi sasniedzis maksimālo treneru skaitu vienam tipam, tev tiks piedāvāts tikai cits trenera veids). Specializētiem treneriem ir jāizvēlas specialitāte un galvenā prasme. Varat arī izvēlēties sekundāru prasmi. Jauniešu treneriem ir jāizvēlas 2 pamatprasmes. Papildus varat izvēlēties līdz 2 sekundārajām prasmēm. Ieteicams norādīt visas iespējamās prasmes, jo visas nenorādītās prasmes būs 0, un treneru ar mazāk noteiktām prasmēm vienīgā priekšrocība ir nedaudz zemāka nedēļas alga.
Tālāk tev ir jāizlemj, kādas nolīgšanas izmaksas esat gatavs maksāt. Nolīgšanas maksa svārstās no 10.000 līdz 50.000 un nosaka izvēlēto prasmju vērtības. Par 10.000 primārās prasmes būs 12 un sekundārās prasmes būs 10. Katra papildu 10.000 palielina šīs prasmes par 2, līdz pat pamatprasmēm 20 un sekundārajām prasmēm līdz 18 par 50.000. Specializēto treneru specialitātēm ir tādas pašas vērtības kā primārajām prasmēm, tāpēc tās svārstās no 12 līdz 20 atkarībā no nolīgšanas izmaksām.
Kad esat norādījis prasmes un nolīgšanas izmaksas, jums jāpabeidz personāla atlases process, nospiežot pogu Nolīgt treneri. Jūsu jaunais treneris nekavējoties ieradīsies jūsu klubā.
Papildus trenera nolīgšanas izmaksām jums būs jāmaksā arī iknedēļas alga saviem treneriem, kas ir atkarīga no viņu prasmēm. Jūsu treneru prasmes laika gaitā samazinās. Tāpēc ik pa laikam ir jānomaina treneri.
Pievienot sportistu trenerim
Lai saņemtu prasmju treniņu, sportistam ir jābūt pievienotam pie trenera. Ir trīs veidi, kā to izdarīt.
Sportista lapa:
Atveriet sportista lapu. Lapas labajā pusē jūs varat izvēlēties treneri un atstiprināt izvēli, nospiežot pogu Sūtīt. Turpat var arī redzēt tekošo sportista treniņu programmu.
Trenera lapa:
Atveriet trenera, kuram gribat pievienot sportistu, lapu. Lapas apakšējā daļā atradīsiet tabulu ar sportistiem, kurus ir iespējams pievienot šim trenerim. Atzīmējiet sportistus, kurus gribat pievienot un nospiežat pogu Sūtīt.
Treniņu lapa:
Sportistus var pievienot treneriem arī Treniņu lapā. Izvēlaties treneri blakus sportista vārdam un apstipriniet to spiežot pogu Mainīt tajā pašā rindā.
Sportista lapa:
Atveriet sportista lapu. Lapas labajā pusē jūs varat izvēlēties treneri un atstiprināt izvēli, nospiežot pogu Sūtīt. Turpat var arī redzēt tekošo sportista treniņu programmu.
Trenera lapa:
Atveriet trenera, kuram gribat pievienot sportistu, lapu. Lapas apakšējā daļā atradīsiet tabulu ar sportistiem, kurus ir iespējams pievienot šim trenerim. Atzīmējiet sportistus, kurus gribat pievienot un nospiežat pogu Sūtīt.
Treniņu lapa:
Sportistus var pievienot treneriem arī Treniņu lapā. Izvēlaties treneri blakus sportista vārdam un apstipriniet to spiežot pogu Mainīt tajā pašā rindā.
Treniņu programma
Pamata treniņu programma:
Katrs treneris nodrošina pamata treniņu programmu ar dažādiem treniņu procentiem dažādām prasmēm. Jo augstāks ir šis procents, jo labāks treniņu efekts būs konkrētajai prasmei. Visu šo procentu summa nedrīkst pārsniegt 100. Lai tavi sportisti ievērotu noteiktu treniņu programmu, šie sportisti ir jānorīko pie trenera.
Pielāgota treniņu programma:
Papildus katra trenera pamata treniņu programmai ir iespējams izveidot arī individuālu treniņu programmu katram sportistam. To var izdarīt Treniņi lapā Treneru sadaļā. Ar ķeksīti atzīmējot, ka vēlies izmantot pielāgoto treniņu konkrētajam sportistam, tev ir iespēja salikt individuālus treniņu procentus, kuri tiks ņemti vērā rēķinot treniņu.
Katrs treneris nodrošina pamata treniņu programmu ar dažādiem treniņu procentiem dažādām prasmēm. Jo augstāks ir šis procents, jo labāks treniņu efekts būs konkrētajai prasmei. Visu šo procentu summa nedrīkst pārsniegt 100. Lai tavi sportisti ievērotu noteiktu treniņu programmu, šie sportisti ir jānorīko pie trenera.
Pielāgota treniņu programma:
Papildus katra trenera pamata treniņu programmai ir iespējams izveidot arī individuālu treniņu programmu katram sportistam. To var izdarīt Treniņi lapā Treneru sadaļā. Ar ķeksīti atzīmējot, ka vēlies izmantot pielāgoto treniņu konkrētajam sportistam, tev ir iespēja salikt individuālus treniņu procentus, kuri tiks ņemti vērā rēķinot treniņu.
Treniņi
Prasmju apmācība:
Apmācības atjauninājums notiek ceturtdienās. Galvenās komandas sportisti saņem treniņu ietekmi uz savām prasmēm atbilstoši savai treniņu programmai,ja tie atbilst šādiem nosacījumiem:
1. Kopš pēdējā treniņu atjauninājuma viņi ir piedalījušies vismaz vienās savas specialitātes sacensībās.
2. Viņi nav savainoti.
3. Tie ir norīkoti pie trenera.
Jauniešu izlasē sportisti vienkārši jānorīko pie trenera.
Sportistiem, kuri mainījuši specialitāti, ir jāpiedalās savas jaunās specialitātes disciplīnā, pat ja viņi jau ir startējuši.
Specialitātes bonuss:
Sportisti, kuri atbilst prasmju treniņa nosacījumiem un ir norīkoti pie specializēta trenera, treniņu atjauninājumā saņem arī papildu apmācību par savām specialitātēm. Abu specialitātes prasmju vērtības palielinās par 0,03, papildus treniņu efektam no treniņu programmas.
Formas efekts:
Galvenās komandas sportistiem, kuri ir piedalījušies vismaz vienās sacensībās(jebkurā disciplīnā) kopš pēdējās treniņu atjaunināšanas, treniņa atjauninājumā ir tendence palielināt savu formu. Bez piedalīšanās sacensībās kopš pēdējā treniņa atjauninājuma viņu forma samazināsies.
Treniņu atjauninājumā savu formu mēdz kāpināt arī tie jauniešu komandas sportisti, kuri startējuši jaunatnes līgā kopš pēdējā treniņu atjauninājuma. Pretējā gadījumā to formas vērtība nemainīsies.
Treniņnometne:
Katrs sportists var tikt nosūtīts uz treniņnometni vienu reizi sezonā. Tas ir līdzvērtīgs dalībai sportista specialitātes disciplīnā. Sezonas pirmajā nedēļā šī ir vienīgā iespēja iegūt prasmju treniņu saviem sportistiem galvenajā komandā. Sportistiem ar augstu MAXID tas var būt ļoti dārgi.
Lūdzu, ņemiet vērā, ka treniņnometne nav pieejama sportistiem, kuri ievietoti transfēru tirgū. Tas nav pieejams arī nesen iegādātiem sportistiem, kurus iepriekšējais īpašnieks šosezon jau bija nosūtījis uz treniņnometni.
Apmācības atjauninājums notiek ceturtdienās. Galvenās komandas sportisti saņem treniņu ietekmi uz savām prasmēm atbilstoši savai treniņu programmai,ja tie atbilst šādiem nosacījumiem:
1. Kopš pēdējā treniņu atjauninājuma viņi ir piedalījušies vismaz vienās savas specialitātes sacensībās.
2. Viņi nav savainoti.
3. Tie ir norīkoti pie trenera.
Jauniešu izlasē sportisti vienkārši jānorīko pie trenera.
Sportistiem, kuri mainījuši specialitāti, ir jāpiedalās savas jaunās specialitātes disciplīnā, pat ja viņi jau ir startējuši.
Specialitātes bonuss:
Sportisti, kuri atbilst prasmju treniņa nosacījumiem un ir norīkoti pie specializēta trenera, treniņu atjauninājumā saņem arī papildu apmācību par savām specialitātēm. Abu specialitātes prasmju vērtības palielinās par 0,03, papildus treniņu efektam no treniņu programmas.
Formas efekts:
Galvenās komandas sportistiem, kuri ir piedalījušies vismaz vienās sacensībās(jebkurā disciplīnā) kopš pēdējās treniņu atjaunināšanas, treniņa atjauninājumā ir tendence palielināt savu formu. Bez piedalīšanās sacensībās kopš pēdējā treniņa atjauninājuma viņu forma samazināsies.
Treniņu atjauninājumā savu formu mēdz kāpināt arī tie jauniešu komandas sportisti, kuri startējuši jaunatnes līgā kopš pēdējā treniņu atjauninājuma. Pretējā gadījumā to formas vērtība nemainīsies.
Treniņnometne:
Katrs sportists var tikt nosūtīts uz treniņnometni vienu reizi sezonā. Tas ir līdzvērtīgs dalībai sportista specialitātes disciplīnā. Sezonas pirmajā nedēļā šī ir vienīgā iespēja iegūt prasmju treniņu saviem sportistiem galvenajā komandā. Sportistiem ar augstu MAXID tas var būt ļoti dārgi.
Lūdzu, ņemiet vērā, ka treniņnometne nav pieejama sportistiem, kuri ievietoti transfēru tirgū. Tas nav pieejams arī nesen iegādātiem sportistiem, kurus iepriekšējais īpašnieks šosezon jau bija nosūtījis uz treniņnometni.
Training Efficiency
The skill gain of your athletes at the training update depends on the following factors:
Coach's skill and training percentage:
The higher the skill of the coach and the higher the percentage of that skill in the training program, the better assigned athletes will train that skill.
Number of athletes assigned to a coach:
The more athletes are assigned to a certain coach, the less the training effect for a certain athlete will be. Up to around 6 athletes assigned to a coach this effect is rather minimal.
Athlete's care:
The higher the care of your athletes, the faster they train.
Athlete's age:
The higher the age of your athletes, the slower they train.
Athletes who are 28 years old or older also lose some of their skills every Monday. The older they are, the higher are these skill losses.
Gym:
The bigger the gym of your arena, the faster your athletes train.
Youth bonus:
Athletes in the youth team train their skills 50% faster than athletes in the main team.
Coach's skill and training percentage:
The higher the skill of the coach and the higher the percentage of that skill in the training program, the better assigned athletes will train that skill.
Number of athletes assigned to a coach:
The more athletes are assigned to a certain coach, the less the training effect for a certain athlete will be. Up to around 6 athletes assigned to a coach this effect is rather minimal.
Athlete's care:
The higher the care of your athletes, the faster they train.
Athlete's age:
The higher the age of your athletes, the slower they train.
Athletes who are 28 years old or older also lose some of their skills every Monday. The older they are, the higher are these skill losses.
Gym:
The bigger the gym of your arena, the faster your athletes train.
Youth bonus:
Athletes in the youth team train their skills 50% faster than athletes in the main team.
Pielāgotais treniņš
Papildus katra trenera treniņprogrammai, ir iespēja katram sportistam izveidot individuālu treniņu. Šī iespēja ir konfigurējama Treniņu lapā zem sekcijas Treneri. Ieliekot ķeksīti pie konkrētā atlēta Pielāgotā treniņa, ir iespējams salikt procentus pie katras prasmes, cik kuru prasmi gribat daudz trenēt.
2.3 Coaches and Training
In the Coaches section you can manage your coaches and the training of your athletes. There are 2 types of coaches: Specialized coaches and youth coaches.
Specialized Coaches
Specialized coaches have a specialty (Sprinter, Middle Distance Runner, ... ) and their own skills (strength, stamina, ... ) including the specialty skills. These skills can have values from 0 to 20, like for athletes. The higher the value of a certain skill, the better they train that skill.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
2.4 Staff and Dietician
On the Staff administration page you can hire support staff, groundskeepers, PR managers and doctors. Hiring or firing a staff member costs 1.000, and the weekly salary is 500.
You can also manage the work of your dietician there.
Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).
PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.
Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.
Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
You can also manage the work of your dietician there.
Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).
PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.
Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.
Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
2.5 Arena
Arena parts
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover
Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.
Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².
Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².
Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.
Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².
Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.
Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.
Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.
When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.
Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover
The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.
You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.
From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.
If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.
Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover
Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.
Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².
Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².
Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.
Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².
Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.
Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.
Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.
When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.
Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover
The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.
You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.
From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.
If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.
Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
Efficiency
Your arena has to be kept in good repair. Its efficiency tends to decrease slowly on a daily basis. Additionally, when you host a meeting, the efficiency will drop by a certain amount, which depends on the ticket income from the meeting. In order to avoid paying fines for having too low efficiency, the efficiency should never get lower than 80-85%. To recover the arena's efficiency you should hire groundskeepers. The bigger the arena is, the more groundskeepers you need to get the same recovery rate. You can also use the "Condition recovery" button to repair immediately to 100% efficiency. But using this button is in most cases more expensive than employing groundskeepers.
Reitings
Ir arēnu reitings, kurā ir aprēķināts, kura ir "vislabākā". Šajā reitingā ir ņemtas vērā visas stadiona sastāvdaļas.
2.6 Economy
The Club's economy is fundamental for its success. In the Finances area you'll be able to keep track of your weekly income and expenditures: from the sponsorships to the wages paid out and from the prizes won to the costs for the organizing an event. You can also take a look at the latest transactions made in order to keep better control over your bank balance.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
Sponsori un Uzticamības faktors
Kluba sponsori tiek noteikti pēc: Nacionālās līgas līmeņa, kurā jūsu klubs piedalās, iknedēļas NL sacensību gala vietas, kopējā jūsu kluba fanu skaita un Uzticamības faktora.
Uzticamības faktors mainās atkarībā no transfēru daudzuma, kurus veicis jūsu klubs. Katrs transfērs samazina uzticamības faktoru par kādu lielumu, bet katru nedēļu šis lielums automātiski palielinās.
Ja esat iegādājies sportistu ar tādu pašu nacionalitāti, kā klubam, tad uzticamības faktora kritums būs mazāks. Ja sakrīt nacionalitāte un sportists ir jaunāks par 21 gadu, tad kluba uzticamības faktors kritīsies par 50% lēnāk, nekā sportistam ar to pašu nacionalitāti, bet vecākam par 21 gadu. Kad tiek pārdots atlēts, kurš ir jaunāks par 21 gadu un kurš ir izaudzis šajā klubā un nekad nav bijis pārdots, uzticamības faktors kritīsies uz pusi mazāk, nekā citos gadījumos.
Nedēļas ieņēmumos ir arī TV ienākumi un NL nedēļas balvas. TV ieņēmumi ir balstīti uz līgas līmeni un vispār aktīvo līmeņu skaitu jūsu valstī. NL nedēļas balvas ir balstītas uz jūsu vietu NL nedēļas sacensībās, ja jūs esat sūtījis uz tām vismaz 24 sportistus/stafetes ar derīgiem rezultāties. Nedēļā, kad nav NL sacensību, jūs saņemsiet lielāko iespējamo balvu jūsu līmenim.
Vairāk par ieņēmumiem skat. Pielikumu.
Uzticamības faktors mainās atkarībā no transfēru daudzuma, kurus veicis jūsu klubs. Katrs transfērs samazina uzticamības faktoru par kādu lielumu, bet katru nedēļu šis lielums automātiski palielinās.
Ja esat iegādājies sportistu ar tādu pašu nacionalitāti, kā klubam, tad uzticamības faktora kritums būs mazāks. Ja sakrīt nacionalitāte un sportists ir jaunāks par 21 gadu, tad kluba uzticamības faktors kritīsies par 50% lēnāk, nekā sportistam ar to pašu nacionalitāti, bet vecākam par 21 gadu. Kad tiek pārdots atlēts, kurš ir jaunāks par 21 gadu un kurš ir izaudzis šajā klubā un nekad nav bijis pārdots, uzticamības faktors kritīsies uz pusi mazāk, nekā citos gadījumos.
Nedēļas ieņēmumos ir arī TV ienākumi un NL nedēļas balvas. TV ieņēmumi ir balstīti uz līgas līmeni un vispār aktīvo līmeņu skaitu jūsu valstī. NL nedēļas balvas ir balstītas uz jūsu vietu NL nedēļas sacensībās, ja jūs esat sūtījis uz tām vismaz 24 sportistus/stafetes ar derīgiem rezultāties. Nedēļā, kad nav NL sacensību, jūs saņemsiet lielāko iespējamo balvu jūsu līmenim.
Vairāk par ieņēmumiem skat. Pielikumu.
3 Tirgus
Selling
It is possible to put an athlete in the trade market directly from his/her page and decide the starting price of the auction. The athlete will be on the market for three days and during this time other clubs can make bids on your athlete. Entering an athlete on the market will cost you some money determined by the starting price of the auction: this cost will be charged even if the athlete remains unsold.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
Market research and athlete purchases
On the Market page you can set the options to do a market research. From the results of the search you can bid for athletes you are interested in: remember that the minimum bid is 5% more of the current offer with a minimum of 1.000. If a bid is exceeded in the last three minutes of the auction, then bidding will be extended for an additional three minutes.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
Atlaišana
Sportistu var atlaist jebkurā brīdī pa tiešo no sportista lapas.
4 Disciplines
Each specialty (Sprint, Middle distance, Long distance, ...) is divided into a number of disciplines, in each of which the skills of your athlete will have different weights in determining performance. In the Skills and specialties section you can see what skills are most important for an athlete in placing in each discipline. The disciplines are:
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
Skills and specialties
The values of the various skills affect the performance of the athletes in each discipline in different ways.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
4.1 Relays
You can create 4x100 and 4x400 relay teams that can compete in team events as well as the individual championships. Each relay can consist of 4 athletes and an alternate. An athlete may be part of only one relay team. The performance of the relay depends only on the athletes' primary skills, as indicated in Events section, on harmony, experience and on condition. Harmony is an attribute of each relay team and has a value on a scale of 10 between E and A++: this attribute will increase during the weekly training provided the relay team has competed in at least one event during the week obtaining a result or being disqualified by the judges, otherwise harmony will drop. The lower the harmony is, the higher the chance to receive a disqualification during the race. You can replace a member of the relay team every 30 days, the cost of this operation will be the reduction of the harmony by 25%. On the other hand it's possible to change the order of relay runners without any limitation and without penalties in harmony.
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
4.2 Apvienotās sacensības
Disciplīnas
Šajā specialitātē ir 4 disciplīnas:
- Vīriešu pieccīņa (Tāllēkšana, šķēpmešana, 200m, Diska mešana, 1500m)
- Vīriešu desmitcīņa (100m, tāllekšana, lodes grūšana, augstlēkšana, 400m, 110m/b, Diska mešana, lodes grūšana, šķēpmešana, 1500m)
- Sieviešu pieccīņa (100m/b, augstlēkšana, lodes grūšana, tāllēkšana, 800m)
- Sieviešu septiņcīņa(100m/b, augstlēkšana, lodes grūšana, 200m, tāllēkšana, šķēpmešana, 800m)
Apvienoto disciplīnu sportistiem ir divas speciālās prasmes: Daudzpusība un Garīgais spēks.
Punkti
Par katru kombinēto sacensību disciplīnu sportists saņem punktus. Šo punktu summa būs sportista gala rezultāts. Apvienoto sacensību skrejceļa disciplīnām ir mazāks punktu skaits, bet laukuma disciplīnām lielāks, salīdzinot ar atsevišķo disciplīnu punktu skaitu.
Nedēļas tests
Nedēļas tests apvienotajām sacensībām notiek pirmdienās.
Tas ir sadalīts 3 tabulās. Pirmajā tabulā var apskatīt pieccīņas un septiņcīņas/desmitcīņas rezultātus, pārējās divās atsevišķo apvienoto sacensību disciplīnu rezultātus.
Treniņš
Apvienoto sacensību sportisti pašreiz var trenēties pie jebkura trenera (izņemot, protams, pieaugušie nevar trenēties pie jauniešu trenera). Dēļ tā maksimālais treneru skaits galvenajā komandā ir palielināts līdz 11 (sākot no 66. sezonas).
Sacensības
66.sezonas gaitā apvienotās sacensības būs pieejamas tikai jauniešu līgā. Tomēr to rezultāti netiks iekļauti sacensību kopējos rezultātos. Sākot ar 66.sezonu apvienoto sacensību rezultāti tiks iekļauti jauniešu sacensību kopējos rezultātos.
Sākot ar 66.sezonu apvienotās sacensības ir iekļautas galvenās komandas sacensībās, bet kopvērtējumam vēl netiks ņemtas vērā.
Forma un pieredze
Formas maiņa, pieredze un traumas iespējamība būs tādas pašas kā individuālajās disciplīnās. Forma un pieredze nemainīsies katras disciplīnas aprēķina laikā. Tās mainīsies pēc tam, kad visi rezultāti tiks aprēķināti.
Šajā specialitātē ir 4 disciplīnas:
- Vīriešu pieccīņa (Tāllēkšana, šķēpmešana, 200m, Diska mešana, 1500m)
- Vīriešu desmitcīņa (100m, tāllekšana, lodes grūšana, augstlēkšana, 400m, 110m/b, Diska mešana, lodes grūšana, šķēpmešana, 1500m)
- Sieviešu pieccīņa (100m/b, augstlēkšana, lodes grūšana, tāllēkšana, 800m)
- Sieviešu septiņcīņa(100m/b, augstlēkšana, lodes grūšana, 200m, tāllēkšana, šķēpmešana, 800m)
Apvienoto disciplīnu sportistiem ir divas speciālās prasmes: Daudzpusība un Garīgais spēks.
Punkti
Par katru kombinēto sacensību disciplīnu sportists saņem punktus. Šo punktu summa būs sportista gala rezultāts. Apvienoto sacensību skrejceļa disciplīnām ir mazāks punktu skaits, bet laukuma disciplīnām lielāks, salīdzinot ar atsevišķo disciplīnu punktu skaitu.
Nedēļas tests
Nedēļas tests apvienotajām sacensībām notiek pirmdienās.
Tas ir sadalīts 3 tabulās. Pirmajā tabulā var apskatīt pieccīņas un septiņcīņas/desmitcīņas rezultātus, pārējās divās atsevišķo apvienoto sacensību disciplīnu rezultātus.
Treniņš
Apvienoto sacensību sportisti pašreiz var trenēties pie jebkura trenera (izņemot, protams, pieaugušie nevar trenēties pie jauniešu trenera). Dēļ tā maksimālais treneru skaits galvenajā komandā ir palielināts līdz 11 (sākot no 66. sezonas).
Sacensības
66.sezonas gaitā apvienotās sacensības būs pieejamas tikai jauniešu līgā. Tomēr to rezultāti netiks iekļauti sacensību kopējos rezultātos. Sākot ar 66.sezonu apvienoto sacensību rezultāti tiks iekļauti jauniešu sacensību kopējos rezultātos.
Sākot ar 66.sezonu apvienotās sacensības ir iekļautas galvenās komandas sacensībās, bet kopvērtējumam vēl netiks ņemtas vērā.
Forma un pieredze
Formas maiņa, pieredze un traumas iespējamība būs tādas pašas kā individuālajās disciplīnās. Forma un pieredze nemainīsies katras disciplīnas aprēķina laikā. Tās mainīsies pēc tam, kad visi rezultāti tiks aprēķināti.
5 Sacensības, kurās piedalīties
Kluba sportisti var piedalīties visās sacensībās, kuras ir ieplānotas (to var apskatīt, lietojot filtrus Sacensību lapā), ja klubam ir atļauja tur piedalīties (ātrākais veids ir iezīmēt "Neiekļaut sacensības kur mans klubs nevar piedalīties"). Sacensības ir sadalītas trīs līmeņos : juniori, senjori un veterāni.
Skat. zemāk, lai redzētu balvas, kuras var iegūt, uzvarot oficiālajās sacensībās.
Skat. zemāk, lai redzētu balvas, kuras var iegūt, uzvarot oficiālajās sacensībās.
Nacionālā līga
Nacionālā līga ir čempionāta veids starp līdzīga līmeņa klubiem. Jūs varat piedalīties 8 līmeņu Nacionālajā līgā un censties tikt uz augstāku līgu. Nacionālās līgas sacensībās var piedalīties tikai viens sportists katrā disciplīnā un sacensību vieta tiek aprēķināta atkarībā no visu atlētu ieņemtajām vietām atsevišķajās disciplīnās.
Reģionālais Klubu Čempionāts
Jūs savu klubu varat pieteikt Reģionālajam Klubu Čempionātam (1 sportists katrā disciplīnā). Pirmie N klubi tiks uzaicināti piedalīties Nacionālajā Klubu Čempionātā.
N ir paredzētais vietu skaits Nacionālajā Klubu Čempionātā. Tas, cik klubi no attiecīgā reģiona tiks Nacionālajā Klubu Čempionātā, ir atkarīgs no tā, cik klubi ir šajā reģionā.
20 klubi ar labākajiem rezultātie Reģionālajos čempionātos tiks uzaicināti uz Nacionālo Klubu Čempionātu.
N ir paredzētais vietu skaits Nacionālajā Klubu Čempionātā. Tas, cik klubi no attiecīgā reģiona tiks Nacionālajā Klubu Čempionātā, ir atkarīgs no tā, cik klubi ir šajā reģionā.
20 klubi ar labākajiem rezultātie Reģionālajos čempionātos tiks uzaicināti uz Nacionālo Klubu Čempionātu.
Regional Individual Championships
You can enroll your athletes (born in your own nation) to the Regional Individual Championships of your region (with a limit of two athletes per discipline). The first N athletes will be invited to the National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
Nacionālais Klubu Čempionāts
Ja klubs ir kvalificējies caur Reģionālo Klubu Čempionātu, tam ir tiesības piedalīties Nacionālajā Klubu Čempionātā. Čempionāta vieta tiks noteikta pēc katra sportista nopelnīto punktu daudzumu summas. Katrs klubs drīkst pieteikt tikai vienu sportistu katrā disciplīnā. Sacensību uzvarētājam tiks piešķirts tituls Nacionālais Klubu Čempions.
Nacionālais Individuālais Čempionāts
Šis čempionāts pieejams tiem sportistiem, kuri kvalificējušies caur Reģionālo Individuālo Čempionātu. Papildus šiem sportistiem, labākie 3 sportisti ar labākajiem sezonas rezultātiem nacionālajā ieskaitē, tiks uzaicināti piedalīties šajās sacensībās. Kvalificēšanās pēc rezultāta ir vienīgais veids, kā ārzemju sportistam kvalificēties savas valsts Čempionātam. Sportists, kurš uzvar katrā disciplīnā, būs tās disciplīnas nacionālais čempions.
Champions Cup
Every season, along with the Club Regional Championships, there are also the Champions Cup. The teams who wins the Golden League and the Club National Championships may take part in the Champions Cup in the next season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
Pasaules Čempionāts
Pasaules Čempionāts notiek katras 4 sezonas un ir atvērts visu Maxithlon nāciju sportistiem. Šajās sacensībās tiek ielūgti 50 pasaules labākie sezonas katras disciplīnas sportisti (neņemot vērā vecumu). Ielūgumi tiek izsūtīti iepriekšējā Piektdienā pirms sacensībām. Sportists drīkst piedalīties maksimums 2 disciplīnās, pat, ja viņš ir kvalificējies vairākās. Katras disciplīnas uzvarētājs būs Pasaules čempions.
Olimpiskās spēles
Olimpiskās spēles notiek katras 4 sezonas un ir atvērts visu Maxithlon nāciju sportistiem. Šajās sacensībās tiek ielūgti 20 pasaules labākie sezonas katras disciplīnas sportisti, kā arī labākais katras valsts sportists. Ielūgumi tiek izsūtīti iepriekšējā Piektdienā pirms sacensībām. Sportists drīkst piedalīties maksimums 2 disciplīnās, pat, ja viņš ir kvalificējies vairākās. Katras disciplīnas uzvarētājs būs Olimpiskais čempions.
Pasaules Junioru Čempionāts
Pasaules Junioru Čempionāts notiek katru otro sezonu un pieejams visu Maxithlon valstu sportistiem. Uz sacensībām tiek ielūgti katras disciplīnas 30 labāko sezonas rezultātu īpašnieki junioru ieskaitē (vecumā no 14 līdz 17 gadiem). Ielūgumus izsūta iepriekšējā piektdienā pirms sacensībām.Sportisti var piedalīties maksimāli 2 disciplīnās, pat ja ir saņēmuši vairāk ielūgumus. Katras disciplīnas uzvarētājs kļūst par junioru pasaules čempionu šajā disciplīnā.
Pasaules U21 Čempionāts
Pasaules U21 Čempionāts notiek katru otro sezonu un pieejams visu Maxithlon valstu sportistiem. Uz sacensībām tiek ielūgti katras disciplīnas 30 labāko sezonas rezultātu īpašnieki U21 ieskaitē (vecumā no 14 līdz 21 gadiem). Ielūgumus izsūta iepriekšējā piektdienā pirms sacensībām.Sportisti var piedalīties maksimāli 2 disciplīnās, pat ja ir saņēmuši vairāk ielūgumus. Katras disciplīnas uzvarētājs kļūst par U21 pasaules čempionu šajā disciplīnā.
Pasaules U21 Čempionāts
Pasaules U21 Čempionāts notiek katru otro sezonu un pieejams visu Maxithlon valstu sportistiem. Uz sacensībām tiek ielūgti katras disciplīnas 30 labāko sezonas rezultātu īpašnieki U21 ieskaitē (vecumā no 14 līdz 21 gadiem). Ielūgumus izsūta iepriekšējā piektdienā pirms sacensībām.Sportisti var piedalīties maksimāli 2 disciplīnās, pat ja ir saņēmuši vairāk ielūgumus. Katras disciplīnas uzvarētājs kļūst par U21 pasaules čempionu šajā disciplīnā.
Kontinenta Čempionāts
Kontinenta Čempionāts tiek organizēts katru otro sezonu un katrs Maxithlon sportists var tajā piedalīties. Kontinenta 30 labākie sportisti katrā disciplīnā var piedalīties neatkarīgi no vecuma. Ielūgumi tiek izsūtīti iepriekšējās nedēļas piektdienā. Sportists var tikt pieteikts maksimāli divās dizciplīnās. Katras disciplīnas uzvarētājs ir Kontinenta Čempions.
Pasaules Veterānu Čempionāts
Pasaules Veterānu Čempionāts tiek organizēts katru otro sezonu un katras Maxithlon valsts sportists var tajā piedalīties. Pasaules 30 labākie sportisti veterānu ieskaitē (vecumā virs 35g) katrā disciplīnā tiks ielūgti piedalīties. Ielūgumi tiek izsūtīti iepriekšējās nedēļas piektdienā. Sportists var tikt pieteikts maksimāli divās disciplīnās. Katras disciplīnas uzvarētājs ir Pasaules Veterānu Čempions.
Continental Junior Championships
Continental Junior Championships will be organized every 2 seasons and every junior athlete in Maxithlon is eligible to take part in this competition. In this championship every athlete which is in the first 25 positions in the continental junior (14-17) standing for every discipline can take part. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior continental champion of that discipline.
Continental U21 Championships
Continental U21 Championships will be organized every 2 seasons and every U21 athlete in Maxithlon is eligible to take part in this competition. In this championship every athlete which is in the first 25 positions in the continental U21 (14-21) standing for every discipline can take part. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 continental champion of that discipline.
Continental U21 Championships
Continental U21 Championships will be organized every 2 seasons and every U21 athlete in Maxithlon is eligible to take part in this competition. In this championship every athlete which is in the first 25 positions in the continental U21 (14-21) standing for every discipline can take part. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 continental champion of that discipline.
Kontinenta Veterānu Čempionāts
Kontinenta Veterānu Čempionāts tiek organizēts katru otro sezonu un katras Maxithlon valsts sportists var tajā piedalīties. Kontinenta 25 labākie sportisti veterānu ieskaitē (vecumā virs 35g) katrā disciplīnā tiks ielūgti piedalīties. Ielūgumi tiek izsūtīti iepriekšējās nedēļas piektdienā. Sportists var tikt pieteikts maksimāli divās disciplīnās. Katras disciplīnas uzvarētājs ir Kontinenta Veterānu Čempions.
Jauniešu līga
Jauniešu līga ir līdzīga Nacionālajai līgai, tikai šeit var piedalīties tikai Jauniešu komandas sportisti.Tu varēsi piedalīties 10 sacensībās savā līgā. Jauniešu līgā var pieteikt vienu sportistu katrā specialitātē un punktus skaitīs līdzīgi, kā Nacionālajā līgā. Vari sastādīt standarta sastāvu, kuru automātiski pieteikt sacensībām (sīkāk skat. 5.3 Youth league).
5.1 Kā organizēt sacensības
Unofficial Meetings
You can create 4 unofficial meetings (1 master, 1 junior and 2 senior) each season (Competitions -> Create a competition). The number of events you can hold depends on your dressing room's dimension. The meeting level is based on the press room. The meeting levels are:
- Regional Meetings (you don't need press room)
- National Meetings (at least 15 m² press room)
- Continental Meetings (at least 25 m² press room)
- International Meetings (at least 50 m² press room).
When the meeting level increases, the organizational costs increase too, but the number of interested teams, ticket income and number of fans for the competition will also increase.
The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix.
You can create a competition with a ranking based on the athletes' position or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking.
In the options when you create a meeting you can set the enrollment cost that the other teams have to pay to enroll athletes in your meeting.
The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting.
You can set a minimum skill level for participation, so that only athletes, who have achieved this minimum in the current season, can take part in the competition.
Meetings can be set up either as free meetings, where everyone who meets the requirements can take part, or as invitational meetings, where only teams you invite (up to 50) can take part. Be aware, that most teams have blocked such invitations in their settings.
Finally, unofficial meetings have to be created at least 1 day before they shall start.
- Regional Meetings (you don't need press room)
- National Meetings (at least 15 m² press room)
- Continental Meetings (at least 25 m² press room)
- International Meetings (at least 50 m² press room).
When the meeting level increases, the organizational costs increase too, but the number of interested teams, ticket income and number of fans for the competition will also increase.
The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix.
You can create a competition with a ranking based on the athletes' position or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking.
In the options when you create a meeting you can set the enrollment cost that the other teams have to pay to enroll athletes in your meeting.
The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting.
You can set a minimum skill level for participation, so that only athletes, who have achieved this minimum in the current season, can take part in the competition.
Meetings can be set up either as free meetings, where everyone who meets the requirements can take part, or as invitational meetings, where only teams you invite (up to 50) can take part. Be aware, that most teams have blocked such invitations in their settings.
Finally, unofficial meetings have to be created at least 1 day before they shall start.
Official Competitions and hosting bids
Teams can also bid to host an Official Competition through the "Hosting bids" menu. You can propose your stadium as a candidate through the Hosting bid section in your Arena's page.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).
Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)
If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).
Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)
If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
5.2 How to take part in a meeting
The easiest way to enroll an athlete in a meeting is by using the Competitions page. On this page you can view all meetings in which the athletes of your club can take part by checking the checkbox "Automatically exclude all events in which your club may not take part". Choose the meeting you are interested in, and click on it to enter the meeting's page. This page displays the events available in that meeting. Clicking on the name of a particular event will show which athletes of your club can take part in that event. Those with bold writing are the athletes who are specialized in that discipline. Next you can select the athletes that will compete in that event and enroll them. For some competitions a special page is available called "Global Enrollment" where you can enroll all the athletes on your team in the competition, one per event. Be careful: Once enrolled, you can't change the enrollment of an athlete. Although, if you make a mistake, you can change his attitude to "Do not compete".
Dalībnieka attieksme
Sportists var sacesties ar daāždiem attieksmes līmeņiem: normālu, zemu un augstu. Normāla attieksme ļauj sportistam sasniegt labu rezultātu saglabājot viņa formu stabilu, zema attieksme ļauj palielināt formu, bet netiks sasniegts optimāls rezultāts. Visbeidzot, augsta attieksme ļauj sportistam parādīt labāko sniegumu, bet līdz ar to samazināsies arī viņa forma. Sliktā formā esošs sportists var viegli satraumēties.
Rezultāti
Sportists var nefinišēt dažādu iemeslu dēļ.
Ja ir zems formas vai noskaņojuma līmenis, sportists var neatnākt uz sacensībām, vai nesākt tās, vai var netikt ieskaitīts neviens mēģinājums lēkšanas vai mešanas disciplīnās. Nedaudz lielākos līmeņos sportists var izstāties vai tikt diskvalificēts.
Uzstādot mazāku attieksmi ir diezgan droši, ka sportists finišēs.
Sportists var arī gūt savainojumu. Šī iespēja palielinās, ja sportistam ir pārāk daudz sacensību vienā nedēļā.
Ja ir zems formas vai noskaņojuma līmenis, sportists var neatnākt uz sacensībām, vai nesākt tās, vai var netikt ieskaitīts neviens mēģinājums lēkšanas vai mešanas disciplīnās. Nedaudz lielākos līmeņos sportists var izstāties vai tikt diskvalificēts.
Uzstādot mazāku attieksmi ir diezgan droši, ka sportists finišēs.
Sportists var arī gūt savainojumu. Šī iespēja palielinās, ja sportistam ir pārāk daudz sacensību vienā nedēļā.
Standarta sastāvs
Nacionālās līgas sacensībās ir iespēja pieteikt savus sportistus automātiski. "Standarta sastāvs" sadaļā tu vari katrai disciplīnai pievienot sportistu un viņa attieksmi.
Ieķeksējot atzīmi "Lietot standarta sastāvu nacionālajā līgā" šis sastāvs tiks automātiski pieteikts sacensībām, ja vien tu nebūsu jau pieteicis sportistus manuāli.
Ieķeksējot atzīmi "Lietot standarta sastāvu nacionālajā līgā" šis sastāvs tiks automātiski pieteikts sacensībām, ja vien tu nebūsu jau pieteicis sportistus manuāli.
5.3 Jauniešu līga
62. sezonā Maxithlon tika ieviesta jauna līga, kurā var piedalīties tikai sportisti no klubu jauniešu komandas. Tā ir Jauniešu līga.
Pievienoties Jauniešu līgai
To var izdarīt, nospiežot jauniešu komandas standarta sastāva lapā. Jūsu klubs tiks pievienots attiecīgās valsts Jauniešu līgai.
Dažādas līgas
Visas valstis, kuras ir Maxithlon, ir sadalītas starp 14 līgām. Jūs to varat apskatīties šeit Jauniešu līgu lapa.
Pievienoties Jauniešu līgai
To var izdarīt, nospiežot jauniešu komandas standarta sastāva lapā. Jūsu klubs tiks pievienots attiecīgās valsts Jauniešu līgai.
Dažādas līgas
Visas valstis, kuras ir Maxithlon, ir sadalītas starp 14 līgām. Jūs to varat apskatīties šeit Jauniešu līgu lapa.
Jauniešu līgas sezona
Viena sezona ir sadalīta 10 sacensībās, kuras tiek aizvadītas katru piektdienu. Dažās līgās sacensības būs ceturtdien, lai tās notiktu sekotājiem piemērotākā laikā. Sacensību pirmajā un desmitajā nedēļā sacensības notiek neitrālā stadionā, kurš tiek izvēlēts nejauši no reģionā esošajiem stadioniem. Citās nedēļās no 2. līdz 9. nedēļai sacensības notiek klubu, kuri piedalās sacensībās, stadionos. Stadionos būs skatītāji, bet ieeja ir par brīvu. Nebūs nekādu ienākumu no TV vai kādā citā veidā.
Jauniešu līgas sacensību diena
Viena sacensību diena sastāv no 14 disciplīnām - 7 vīriešiem un 7 sievietēm. Katrā specialitātē būs tikai viena disciplīna. Dienas beigu kopvērtējums tiks rēķināts tāpat, kā nacionālajā līgā.
Effects of participating in the youth league
There will be a weekly money prize depending of the position in the ranking of every club competing in a group.
During an event the athletes competing will change form, according to their attitude in the Youth League and this will work the same way it does for athletes in the main squad, but will never be injured. They will get the same training as any other athlete in the youth, they will not get a favorite event but they can gain experience, although slower than a senior athlete.
When an athlete from the Youth Squad is promoted to the Main Squad, if his/her form is higher than 15, form will become 15 automatically. If form is 15 or less it will stay the same. So if an athlete has form 12 in the Youth Squad and gets promoted to the Main Squad, his/her form will be 12.
During an event the athletes competing will change form, according to their attitude in the Youth League and this will work the same way it does for athletes in the main squad, but will never be injured. They will get the same training as any other athlete in the youth, they will not get a favorite event but they can gain experience, although slower than a senior athlete.
When an athlete from the Youth Squad is promoted to the Main Squad, if his/her form is higher than 15, form will become 15 automatically. If form is 15 or less it will stay the same. So if an athlete has form 12 in the Youth Squad and gets promoted to the Main Squad, his/her form will be 12.
6 Rankings and records
One of the most interesting aspects of Track and Field are the performances of athletes that achieve seasonal and all-time rankings of their performances.
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.
The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.
Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.
The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.
Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
7 Kopiena
Federācijas
Federācijas ir satikšanās vieta visiem Maxithlon lietotājiem, kur tie var apspriest pašu spēli, iegūt atbildes par spēli, kā arī runāt par jebko citu. Lai iekļūtu šajās lapās, jums jāspiež uz meņu daļas "Federācijas", jāizvēlas viena federācija no saraksta un jāspiež "Sūtīt". Tagad jūs varat lasīt un atvērt jaunus rakstus. Kā jau jebkurā vietā, arī šeit ir jāievēro federāciju noteikumi, lai izvairītos no sekām.
Paziņojumi
Vari izmantot Paziņojumu sadaļu, lai reklamētu spēlētāju pārdošanu vai savas izveidotās sacensības. Paziņojumi ļauj rakstīt ziņas katras 3 dienas. Oficiālā šīs daļas valoda ir Angļu. Tas tāpēc, lai visi varētu to izlasīt un saprast.
Izstrādātājs
Izstrādātāji strādā kopā ar administratoru un atbild par spēles jauna koda un funkciju izstrādi un ieviešanu.
Satura Pārvaldnieks
Satura pārvaldnieki var izveidot redakcionālas ziņas par svarīgiem notikumiem spēlē un visu pārējo, kas nepieciešams, lai spēles lietotāji būtu labāk saistīti ar Maxithlon aizkulišu notikumiem.
Personāla Administrators
Personāla Administrators veic personāla komandas kopējp vadīšanu. Tas iekļauj jaunu darbinieku pieņemšanu darbā, kā arī to, vai personāla pienākumi tiek izpildīti laikā un ir efektīgi.
Jūs varat sazināties ar personālu spiežot uz saites ekrāna kreisajā apakšējā stūrī:
Contact us.
Contact us.
8 The Maxithlon game staff
The Staff is composed of members who volunteer their time in order to permit the regular development and progress of the game. Please note that all staff tasks are carried out free of charge and we are very grateful for their help! Mostly the tasks are completed in very limited time, but please be patient if something takes a bit longer, staff members are allowed to take holidays and have a personal life too.
Administrator
The Administrator is the one that takes care of the software and of the programming part of Maxithlon.
MaxiOperator and Operator
The Operators are those users that ensure the regular carrying out of the game. They evaluate new user and tutor requests, accept or decline these or ask more information. They also have the ability to manage the users' reports and have the task to prevent and solve instances of cheating in the game. MaxiOperators are managing the group of Operators.
MaxiModerator and Moderator
The Moderators are the users that moderate the various national and international boards of the Federations. They stimulate the activity of the boards by creating new threads, so please help them by adding posts. They also have the job of observing the user's' behavior in the Federations ensuring that all behavior follows the game guidelines and rules. MaxiModerators are managing the group of Moderators.
MaxiTranslator and Translator
The Translators are users that deal with the translation of various parts of the game into the language of their competence. These parts include the screen texts, home page news, e-mail messages and game guide. They receive the Italian or English text a few days before publishing. Sometimes we challenge them by giving them very limited time ;-). MaxiTranslators are managing the group of Translators.
MaxiTutor
The MaxiTutors are not officially part of the game Staff, but they are users that give their experience and their time to new users in their first few weeks of the game.
9 Bug reporting
If you notice a bug in the game or see any error, please report it to the Maxithlon Staff (via Contact us form or email: world@maxithlon.com) with a detailed description of the problem. We will analyze and solve the problem as soon as possible.
It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate disbanding of your Club. You need to report the bug to the Operators, as said before: by writing a detailed email.
It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate disbanding of your Club. You need to report the bug to the Operators, as said before: by writing a detailed email.
Pielikums
Iknedēļas tests (based on server time):
| Monday | Stafete Daudzcīņas sportisti |
| Tuesday | Sprinteri |
| Wednesday | Vidējo distanču skrējēji Garo distanču skrējēji |
| Thursday | Soļotāji |
| Friday | Lēcēji |
| Saturday | Metēji |
Balva individuālajās sacensībās iedala pēc ieņemtās vietas. They could change every first 2 weeks of the season:
| # | Europe Continental Championships | Asia - Africa - Pacific Continental Championships | America Continental Championships |
| 1 | 64.098 | 40.752 | 43.120 |
| 2 | 40.061 | 25.470 | 26.950 |
| 3 | 26.707 | 16.980 | 17.967 |
| 4 | 20.031 | 12.735 | 13.475 |
| 5 | 16.024 | 10.188 | 10.780 |
| 6 | 13.354 | 8.490 | 8.983 |
| 7 | 11.446 | 7.277 | 7.700 |
| 8 | 10.015 | 6.367 | 6.738 |
| 9 | 8.902 | 5.660 | 5.989 |
| 10 | 8.012 | 5.094 | 5.390 |
| 11 | 7.284 | 4.631 | 4.900 |
| 12 | 6.677 | 4.245 | 4.492 |
| 13 | 6.163 | 3.918 | 4.146 |
| 14 | 5.723 | 3.639 | 3.850 |
| 15 | 5.341 | 3.396 | 3.593 |
| 16 | 5.008 | 3.184 | 3.369 |
| 17 | 4.713 | 2.996 | 3.171 |
| 18 | 4.451 | 2.830 | 2.994 |
| 19 | 4.217 | 2.681 | 2.837 |
| 20 | 4.006 | 2.547 | 2.695 |
Balva individuālajās sacensībās iedala pēc ieņemtās vietas. They could change every first 2 weeks of the season:
| # | Europe Continental U21/Junior/Master Championships | Asia - Africa - Pacific Continental U21/Junior/Master Championships | America Continental U21/Junior/Master Championships |
| 1 | 25.865 | 5.113 | 7.218 |
| 2 | 16.165 | 3.195 | 4.511 |
| 3 | 10.777 | 2.130 | 3.008 |
| 4 | 8.083 | 1.598 | 2.256 |
| 5 | 6.466 | 1.278 | 1.805 |
| 6 | 5.388 | 1.065 | 1.504 |
| 7 | 4.619 | 913 | 1.289 |
| 8 | 4.041 | 799 | 1.128 |
| 9 | 3.592 | 710 | 1.003 |
| 10 | 3.233 | 639 | 902 |
| 11 | 2.939 | 581 | 820 |
| 12 | 2.694 | 533 | 752 |
| 13 | 2.487 | 492 | 694 |
| 14 | 2.309 | 456 | 644 |
| 15 | 2.155 | 426 | 602 |
Sacensības:
| Ticket | Kandidatūras maksa | Hosting bid's stop | Organization cost | Award for event | |
| Olimpiskās spēles | 50 | 25.000 | 10 | ||
| Pasaules čempionāts | 50 | 25.000 | 10 | ||
| Kontinenta Čempionāts | 40 | 20.000 | 8 | ||
| Pasaules U21 Čempionāts | 30 | 15.000 | 10 | ||
| Pasaules Junioru čempionāts | 30 | 15.000 | 10 | ||
| Pasaules Veterānu Čempionāts | 30 | 15.000 | 10 | ||
| Kontinenta U21 Čempionāts | 25 | 7.500 | 8 | ||
| Kontinenta Junioru Čempionāts | 25 | 7.500 | 8 | ||
| Kontinenta Veterānu Čempionāts | 25 | 7.500 | 8 | ||
| Čempionu kauss | 40 | 25.000 | 10 | ||
| Nacionālā līga | 25 | ||||
| Klubu nacionālais čempionāts | 30 | 2.500 | 6 | ||
| Individuālais nacionālais čempionāts | 30 | 2.500 | 6 | ||
| Klubu reģionālais čempionāts | 20 | 500 | 4 | ||
| Individuālais reģionālais čempionāts | 20 | 500 | 4 | ||
| Starptautiskās sacensības | 45 | 50.000 | 500 | ||
| Kontinentālās sacensības | 35 | 20.000 | 350 | ||
| Nacionālās sacensības | 25 | 5.000 | 200 | ||
| Reģionālās sacensības | 15 | 500 | 100 | ||
| Jauniešu sacensību līga | 0 |
TV ienākumi:
| 1° lvl | 2° lvl | 3° lvl | 4° lvl | 5° lvl | 6° lvl | 7° lvl | |
| Valsts ar 7 lvl | 72.000 | 49.091 | 37.241 | 30.000 | 25.116 | 21.600 | 18.947 |
| Valsts ar 6 lvl | 67.500 | 45.000 | 33.750 | 27.000 | 22.500 | 19.286 | |
| Valsts ar 5 lvl | 62.308 | 40.500 | 30.000 | 23.824 | 19.756 | ||
| Valsts ar 4 lvl | 56.250 | 35.526 | 25.962 | 20.455 | |||
| Valsts ar 3 lvl | 49.091 | 30.000 | 21.600 | ||||
| Valsts ar 2 lvl | 40.500 | 23.824 | |||||
| Valsts ar 1 lvl | 30.000 |
Jauniešu līgas nedēļas balva:
| # | 1° lvl | 2° lvl | 3° lvl | 4° lvl | 5° lvl |
| 1 | 5.305 | 3.877 | 3.055 | 2.520 | 2.145 |
| 2 | 5.040 | 3.683 | 2.902 | 2.394 | 2.037 |
| 3 | 4.775 | 3.489 | 2.749 | 2.268 | 1.930 |
| 4 | 4.509 | 3.295 | 2.596 | 2.142 | 1.823 |
| 5 | 4.244 | 3.102 | 2.444 | 2.016 | 1.716 |
| 6 | 3.979 | 2.908 | 2.291 | 1.890 | 1.609 |
| 7 | 3.714 | 2.714 | 2.138 | 1.764 | 1.501 |
| 8 | 3.448 | 2.520 | 1.985 | 1.638 | 1.394 |
Youth Scouting Fees:
| Total used points | Total fees |
| 0 | 0 |
| 2 | 1.000 |
| 3 | 2.500 |
| 4 | 4.000 |
| 5 | 7.000 |
| 6 | 10.000 |
| 7 | 15.000 |
| 8 | 20.000 |
Dietician's weekly costs:
| Sportisti | |
| 1 | 1.000 |
| 2 | 3.000 |
| 3 | 6.000 |
| 4 | 10.000 |
| 5 | 15.000 |
Trenera prasmes nolīgšanas brīdī:
| Recruitment cost | Primary skills | Secondary skills | Specialty skills |
| 10.000 | 12 | 10 | 12 |
| 20.000 | 14 | 12 | 14 |
| 30.000 | 16 | 14 | 16 |
| 40.000 | 18 | 16 | 18 |
| 50.000 | 20 | 18 | 20 |
Arena requirements to host an official competition:
| Apgaismojums | Preses telpas | Sacensību tips |
| 25 kW | 0 m2 | Klubu reģionālais čempionāts, Individuālais reģionālais čempionāts |
| 75 kW | 15 m2 | Klubu nacionālais čempionāts, Individuālais nacionālais čempionāts |
| 150 kW | 25 m2 | Continental Junior/U21/Master Championships |
| 300 kW | 25 m2 | Kontinenta Čempionāts |
| 300 kW | 50 m2 | World Junior/U21/Master Championships |
| 600 kW | 50 m2 | Pasaules čempionāts, Olimpiskās spēles, Čempionu kauss |

Latviešu (Beta)
Català
Čeština
Dansk
Deutsch
Eesti
English
Español
Español, Latinoamerica
Eλληνικά
Français
Hrvatski
Italiano
Lietuvių
Magyar (Beta)
Nederlands
Nederlands, België (Vlaams)
Polski
Português
Português brasileiro
Română
Slovenčina
Suomi
Svenska (Beta)
Русский (Russian)
Українська (Ukrainian)
中文 (Chinese) (Beta)