Žaidimo gidas
1 Įvadas
Maxithlon yra pirmasis ir vienintelis internetinis lengvosios atletikos žaidimas, kuriame Jūs turite atvesti savo klubą į šlovę siekdami aukščiausių klubinių ir individualių atletų rezultatų. Jūs turėsite valdyti finansus bei tobulinti atletus tam, kad jie įvykdytų aukščiausius regioninius, nacionalinius bei tarptautinius normatyvus. Taip pat, norint, jog atletai pasiektų savo didžiausią potencialą, Jums reikės suplanuoti visą sezoną. Nepamirškite, jog komandoje galite turėti ribotą skaičių atletų.
TURINYS
TURINYS
1 Įvadas
1.1 Taisyklės
2 Tavo klubas
2.1 Atletai
- Charakteristika
- Kategorijos
- Mėgstama rungtis
2.2 Jaunimo komanda
2.3 Treneriai ir treniruotės
- Specializacijų treneriai
- Jaunimo treneriai
- Trenerio samdymas
- Atletų priskyrimas treneriui
- Treniruočių programa
- Treniruotės
- Treniruočių efektyvumas
2.4 Personalas ir dietologai
2.5 Arena
- Arenos komponentai
- Efektyvumas
- Reitingas
2.6 Finansai
- Rėmimas ir atsidavimo faktorius
- Individualus rėmimas
- Pajamos už TV transliacijas ir Lygos prizai
3 Atletų birža
- Pardavimas
- Biržos stebėjimas ir atletų įsigyjimas
- Atleidimas
4 Rungtys
- Įgūdžiai ir specializacijos
4.1 Estafetės
4.2 Daugiakovės
- Rungtys
- Taškai
- Savaitės testai
- Forma ir patirtis
5 Kuriose varžybose dalyvauti?
- Nacionalinė lyga
- Jaunimo lyga
- Regioninių klubų čempionatas
- Regioninis rungčių čempionatas
- Nacionalinių klubų čempionatas
- Nacionalinis rungčių čempionatas
- Čempionų taurė
- Pasaulio čempionatas
- Olimpinės žaidynės
- Žemynų čempionatai
- Pasaulio jaunimo čempionatas
- Pasaulio jaunimo iki 21 m čempionatas
- Pasaulio veteran čempionatas
- Žemynų jaunimo čempionatai
- Žemynų jaunimo iki 21 m čempionatai
- Žemynų veteran čempionatai
5.1 Kaip suorganizuoti varžybas
- Neoficialios varžybos
- Oficialios varžybos ir kandidatūros pateikimas
5.2 Kaip dalyvauti varžybose
- Dalyvių pozicija
- Standartinė sudėtis
- Rungčių rezultatai
5.3 Jaunimo lyga
6 Reitingas ir rekordai
7 Bendruomenė
- Federacijos
- Skelbimai
8 Maxithlon žaidimo personalas
- Administatorius
- MaxiOperator - operatorius
- MaxiModerator - moderatorius
- MaxiTranslator - vertėjas
- MaxiTutor
- Vystytojas
- Turinio vadybininkas
- Personalo administratorius
9 Klaidų stebėjimas
Appendix
1.1 Taisyklės
2 Tavo klubas
2.1 Atletai
- Charakteristika
- Kategorijos
- Mėgstama rungtis
2.2 Jaunimo komanda
2.3 Treneriai ir treniruotės
- Specializacijų treneriai
- Jaunimo treneriai
- Trenerio samdymas
- Atletų priskyrimas treneriui
- Treniruočių programa
- Treniruotės
- Treniruočių efektyvumas
2.4 Personalas ir dietologai
2.5 Arena
- Arenos komponentai
- Efektyvumas
- Reitingas
2.6 Finansai
- Rėmimas ir atsidavimo faktorius
- Individualus rėmimas
- Pajamos už TV transliacijas ir Lygos prizai
3 Atletų birža
- Pardavimas
- Biržos stebėjimas ir atletų įsigyjimas
- Atleidimas
4 Rungtys
- Įgūdžiai ir specializacijos
4.1 Estafetės
4.2 Daugiakovės
- Rungtys
- Taškai
- Savaitės testai
- Forma ir patirtis
5 Kuriose varžybose dalyvauti?
- Nacionalinė lyga
- Jaunimo lyga
- Regioninių klubų čempionatas
- Regioninis rungčių čempionatas
- Nacionalinių klubų čempionatas
- Nacionalinis rungčių čempionatas
- Čempionų taurė
- Pasaulio čempionatas
- Olimpinės žaidynės
- Žemynų čempionatai
- Pasaulio jaunimo čempionatas
- Pasaulio jaunimo iki 21 m čempionatas
- Pasaulio veteran čempionatas
- Žemynų jaunimo čempionatai
- Žemynų jaunimo iki 21 m čempionatai
- Žemynų veteran čempionatai
5.1 Kaip suorganizuoti varžybas
- Neoficialios varžybos
- Oficialios varžybos ir kandidatūros pateikimas
5.2 Kaip dalyvauti varžybose
- Dalyvių pozicija
- Standartinė sudėtis
- Rungčių rezultatai
5.3 Jaunimo lyga
6 Reitingas ir rekordai
7 Bendruomenė
- Federacijos
- Skelbimai
8 Maxithlon žaidimo personalas
- Administatorius
- MaxiOperator - operatorius
- MaxiModerator - moderatorius
- MaxiTranslator - vertėjas
- MaxiTutor
- Vystytojas
- Turinio vadybininkas
- Personalo administratorius
9 Klaidų stebėjimas
Appendix
1.1 Taisyklės
Pirmiausia, mes norime Jums priminti, jog naujienos, gidas bei visas žaidimas yra išverstas į skirtingas kalbas, tačiau oficialios kalbos yra Anglų ir Italų.
Norint žaisti Maxithlon, Jums reikės laikytis kelių lengvų elgesio taisyklių. Mes tikime, kad įgyti konkurencinį pranašumą nesilaikant taisyklių yra prieš pagrindines vertybes tiek realiame gyvenime, tiek internetiniame žaidime. Už sukčiavimą bus baudžiama pinigine bauda arba blokavimu, priklausomai nuo sukčiavimo atvejo. Šiame pateiktame sąraše Jūs galite rasti visas pagrindines taisykles, kurių prašome laikytis bei pranešti pastebėjus bet kokį sukčiavimo atvejį naudojant PRANEŠTI MUMS nuorodą.
Norint žaisti Maxithlon, Jums reikės laikytis kelių lengvų elgesio taisyklių. Mes tikime, kad įgyti konkurencinį pranašumą nesilaikant taisyklių yra prieš pagrindines vertybes tiek realiame gyvenime, tiek internetiniame žaidime. Už sukčiavimą bus baudžiama pinigine bauda arba blokavimu, priklausomai nuo sukčiavimo atvejo. Šiame pateiktame sąraše Jūs galite rasti visas pagrindines taisykles, kurių prašome laikytis bei pranešti pastebėjus bet kokį sukčiavimo atvejį naudojant PRANEŠTI MUMS nuorodą.
- apgaudinėti (pavyzdžiui norint sužinoti kito vartotojo slaptažodį).
Jeigu Jūs pažeisite taisykles daugiau negu vieną kartą, tikimybė, jog būsite užblokuotas išaugs
Kadangi kiekviena situacija nėra aiškiai ir detaliai aprašyta šiose taisyklėse, todėl personalas turi teisę vadovautis savo nuožiūra tam, kad išsaugotų žaidimo vertybes.
Kadangi kiekviena situacija nėra aiškiai ir detaliai aprašyta šiose taisyklėse, todėl personalas turi teisę vadovautis savo nuožiūra tam, kad išsaugotų žaidimo vertybes.
2 Jūsų klubas
Valdyti savo klubui, galite naudoti nuorodas esančias kairėje meniu juostoje bei paveikslėlius puslapio viršuje (namai, arena, lyga ir t.t.). Šios nuorodos leis Jums patekti į skirtingus klubo puslapius.
2.1 Atletai
Characteristics
On the page Athletes you'll find a summary of the characteristics (skills) of your athletes: The skills are values between 0 and 20. The performance of an athlete in a specific field will be different from one specialty to another, according to the values of the skills.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.
In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).
Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.
In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).
Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
Categories
The athletes are divided into Juniors (14-17), Seniors (18-34) and Masters (35 and older) according to their age. You have to pay a weekly wage to the Seniors and Masters athletes, but they can also receive individual sponsorship offers (contracts) depending on the number of fans. The number of fans that follow your athletes will develop according to their performances in official meetings and the number of fans of the athletes they compete against. Junior athletes can also get fans, but they can't receive sponsorship offers.
Favorite event
Senior and Master athletes can have a favorite event. This allows them to have a small benefit when competing in that discipline. The favorite event is determined at every season change by checking the number of events run during the previous 4 seasons. The discipline that the athlete competed in most often with valid results and at least 10 times will be the favorite event for that season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
2.2 Youth squad
The youth are the future of your club. Every week it is possible to scout from 1 to 4 athletes between 14 and 17 years old (for more information see Look for young athletes). You can search for new youth athletes totally randomly or you can specify up to 3 parameters, the primary (best) skill, the secondary (2nd best) skill and/or the gender.
Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.
Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.
The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.
The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.
Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.
Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.
The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.
The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.
Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
Trenerio samdymas
Spausdami "Hire a Coach" puslapyjeCoaches, tu galėsi pasisamdyti trenerį, bet tikper savaitę.
Pirmiausiai tau reikia pasirinkti kokio trenerio tu nori: specializacijos ar jaunimo (jei pas tave yra maksimalus tam tikros rūšies trenerių skaičius, tau bus pasiūlomas tik tas treneris, kurio limito nesate viršyjęs). Norint įsigyti specializacijos trenerį, tau reikia pasirinkti specializaciją ir pirminį įgūdį. Taip pat galima pasirinkti ir antrinį įgūdį. Renkantis jaunimo trenerį, reikės pasirinkti du įgūdžius; papildomai bus galima pasirinkti dar du antrinius įgūdžius. Daugelyje atvejų rekomenduojama nustatyti visus įgūdžius, kuriuos galima, nes įgūdžiai, kurių nepasirinksite bus 0 vertės. O vienintelis trenerio, su nepasirinktu įgūdžiu pranašumas – mažesnis savaitinis atlyginimas.
Toliau, turi nuspręsti kokį įsigyjimo mokestį tu pasiruošęs mokėti. Įsigyjimo mokestis svyruoja nuo 10 000 iki 50 000. Trenerio, kuriam mokėsite 10 000, pirminio įgūdžio vertė bus 12, o antrinio 10. Kiekvienas papildomas 10 000 padidina trenerio įgūdžių vertę 2 taškais. Taip galima pasiekti maksimalias 20 taškų pirminio įgūdžio ir 18 taškų antrinio įgūdžio vertes. Specializacijų trenerių specializacijos įgūdžių vertės yra tokios pačios kaip ir pirminių įgūdžių vertės.
Kai pasirinkai įgūdžius ir įsigyjimo mokestį, tau belieka pabaigti įsigyjimo procesą, spaudžiant mygtuką "Hire a coach". Treneris iškart atvyks į tavo klubą.
Papildomai prie įsigyjimo mokesčio, tau dar reikės mokėti treneriui savaitinį atlyginimą, kurio suma priklauso nuo jo įgūdžių vertės. Laikui bėgant, trenerio įgūdžių vertės mažės; taigi laikas nuo laiko tau teks juos pakeisti.
Pirmiausiai tau reikia pasirinkti kokio trenerio tu nori: specializacijos ar jaunimo (jei pas tave yra maksimalus tam tikros rūšies trenerių skaičius, tau bus pasiūlomas tik tas treneris, kurio limito nesate viršyjęs). Norint įsigyti specializacijos trenerį, tau reikia pasirinkti specializaciją ir pirminį įgūdį. Taip pat galima pasirinkti ir antrinį įgūdį. Renkantis jaunimo trenerį, reikės pasirinkti du įgūdžius; papildomai bus galima pasirinkti dar du antrinius įgūdžius. Daugelyje atvejų rekomenduojama nustatyti visus įgūdžius, kuriuos galima, nes įgūdžiai, kurių nepasirinksite bus 0 vertės. O vienintelis trenerio, su nepasirinktu įgūdžiu pranašumas – mažesnis savaitinis atlyginimas.
Toliau, turi nuspręsti kokį įsigyjimo mokestį tu pasiruošęs mokėti. Įsigyjimo mokestis svyruoja nuo 10 000 iki 50 000. Trenerio, kuriam mokėsite 10 000, pirminio įgūdžio vertė bus 12, o antrinio 10. Kiekvienas papildomas 10 000 padidina trenerio įgūdžių vertę 2 taškais. Taip galima pasiekti maksimalias 20 taškų pirminio įgūdžio ir 18 taškų antrinio įgūdžio vertes. Specializacijų trenerių specializacijos įgūdžių vertės yra tokios pačios kaip ir pirminių įgūdžių vertės.
Kai pasirinkai įgūdžius ir įsigyjimo mokestį, tau belieka pabaigti įsigyjimo procesą, spaudžiant mygtuką "Hire a coach". Treneris iškart atvyks į tavo klubą.
Papildomai prie įsigyjimo mokesčio, tau dar reikės mokėti treneriui savaitinį atlyginimą, kurio suma priklauso nuo jo įgūdžių vertės. Laikui bėgant, trenerio įgūdžių vertės mažės; taigi laikas nuo laiko tau teks juos pakeisti.
Trenerio priskyrimas žaidėjui
Tam, kad atleto įgūdžiai tobulėtų, atletui reikalingas treneris. Yra trys būdai kaip priskirti trenerį atletui
Per atleto puslapį:
Paspauskite ant atleto, kad patektumėte į jo asmeninį puslapį. Dešinėje pusėje apačioje galima iš išskleistinio sąrašo pasirinkti norimą trenerį ir spausti mygtuką „send“. Čia taip pat galima matyti dabartinę atleto treniruočių programą.
Per trenerio puslapį:
Paspauskite ant trenerio, kurį norite priskirti atletui. Apačioje, per vidurį rasite lentelę su visais atletais, kuriuos šis treneris gali treniruoti. Pasirinkite atletus, pažymėdami juos varnelėmis ir spauskite „send“.
Per treniruočių puslapį:
Taip pat galima priskirti trenerį treniruočių puslapuje. Pasirinkite trenerį iš išskleistinio sąrašo, esančio šalia atleto, ir užbaikite priskyrimą, paspausdami „change“ mygtuką, esantį toje pačioje eilutėje.
Per atleto puslapį:
Paspauskite ant atleto, kad patektumėte į jo asmeninį puslapį. Dešinėje pusėje apačioje galima iš išskleistinio sąrašo pasirinkti norimą trenerį ir spausti mygtuką „send“. Čia taip pat galima matyti dabartinę atleto treniruočių programą.
Per trenerio puslapį:
Paspauskite ant trenerio, kurį norite priskirti atletui. Apačioje, per vidurį rasite lentelę su visais atletais, kuriuos šis treneris gali treniruoti. Pasirinkite atletus, pažymėdami juos varnelėmis ir spauskite „send“.
Per treniruočių puslapį:
Taip pat galima priskirti trenerį treniruočių puslapuje. Pasirinkite trenerį iš išskleistinio sąrašo, esančio šalia atleto, ir užbaikite priskyrimą, paspausdami „change“ mygtuką, esantį toje pačioje eilutėje.
Treniruočių programa
Pagrindinė treniruočių programa:
Kiekvienas treneris praveda pagrindinę treniruotę su tam tikru nustatytu procentų kiekiu kiekvienam įgūdžiui. Ko didesnis procentas yra, tuo didesnė įtaka bus atitinkamui įgūdžiui. Visa procentų suma negali viršyti 100. Tam, kad žaidėjas treniruotusi pagal pasirinktą programą, jis turi būti priskirts atitinkamam treneriui.
Pritaikyta treniruočių programa
Papildomai prie kiekvieno trenerio pagrindinės treniruočių programos galima sukurti pritaikytą programą kiekvienam atletui. Tai gali būti atlikta puslapyje „Coaches“, skiltyje „Training“. Pažymėjimas varnele leidžia jums sukurti individualią treniruočių programą.
Kiekvienas treneris praveda pagrindinę treniruotę su tam tikru nustatytu procentų kiekiu kiekvienam įgūdžiui. Ko didesnis procentas yra, tuo didesnė įtaka bus atitinkamui įgūdžiui. Visa procentų suma negali viršyti 100. Tam, kad žaidėjas treniruotusi pagal pasirinktą programą, jis turi būti priskirts atitinkamam treneriui.
Pritaikyta treniruočių programa
Papildomai prie kiekvieno trenerio pagrindinės treniruočių programos galima sukurti pritaikytą programą kiekvienam atletui. Tai gali būti atlikta puslapyje „Coaches“, skiltyje „Training“. Pažymėjimas varnele leidžia jums sukurti individualią treniruočių programą.
Treniruotės
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Įgūdžių treniruotė
Treniruočių atnaujinimas vyksta ketvirtadieniais. Pagrindinės komandos atketai, kurie atitinka žemiaus esančius kriterijus, gauna naudos tiems įgūdžiams, kurie buvo treniruojami nustatytoje treniruočių programoje:
Jie privalo dalyvauti bent vienoje savo specializacijos rungtyje nuo paskutinio treniruočių atnaujinio ketvirtadieniais;
Neturi būti traumuoti;
Jiems yra priskirtas treneris.
Atletai, kurie pakeitė savo specializaciją privalo dalyvauti tos specializacijos rungtyse, net jei jie ankščiau ir rungtyniavo.
Specializacijos priedai
Atletai, kurie atititinka įgūdžių treniruotės reikalavimus ir jiems yra priskirtas specializacijos treneris, taip pat gauna papildomą treniruočių grąžą savo specializacijos įgūdžiams. Abiejų specializacijų įgūdžių vertė papildomai padidėja 0,03 balo prie bendro treniruočių efekto.
Formos poveikis
Pagrindinės sudėties atletai, kurie dalyvavo bent vienose varžybose po treniruočių atnaujinimo, linkę pasigerinti savo formą sekančių treniruočių metu. Nedalyvaujant jokiose varžybose, forma greitai krenta.
Atletai, esantys jaunimo komandoje, kurie dalyvavo bent vienose varžybose po treniruočių atnaujinimo, taip pat linkę pasigerinti savo formą sekančių treniruočių metu. Tačiau jiems nerungtyniaujant, jų forma lieka nepakitusi.
Treniruočių atnaujinimas vyksta ketvirtadieniais. Pagrindinės komandos atketai, kurie atitinka žemiaus esančius kriterijus, gauna naudos tiems įgūdžiams, kurie buvo treniruojami nustatytoje treniruočių programoje:
Jie privalo dalyvauti bent vienoje savo specializacijos rungtyje nuo paskutinio treniruočių atnaujinio ketvirtadieniais;
Neturi būti traumuoti;
Jiems yra priskirtas treneris.
Atletai, kurie pakeitė savo specializaciją privalo dalyvauti tos specializacijos rungtyse, net jei jie ankščiau ir rungtyniavo.
Specializacijos priedai
Atletai, kurie atititinka įgūdžių treniruotės reikalavimus ir jiems yra priskirtas specializacijos treneris, taip pat gauna papildomą treniruočių grąžą savo specializacijos įgūdžiams. Abiejų specializacijų įgūdžių vertė papildomai padidėja 0,03 balo prie bendro treniruočių efekto.
Formos poveikis
Pagrindinės sudėties atletai, kurie dalyvavo bent vienose varžybose po treniruočių atnaujinimo, linkę pasigerinti savo formą sekančių treniruočių metu. Nedalyvaujant jokiose varžybose, forma greitai krenta.
Atletai, esantys jaunimo komandoje, kurie dalyvavo bent vienose varžybose po treniruočių atnaujinimo, taip pat linkę pasigerinti savo formą sekančių treniruočių metu. Tačiau jiems nerungtyniaujant, jų forma lieka nepakitusi.
Treniruočių efektyvumas
Poveikis tavo atleto įgūdžiams treniruočių metu priklauso nuo:
• Trenerio įgūdžių vertės ir procentų dalies, kuri buvo skirta tam įgūdžiu treniruoti.
• Atletų skaičiaus, priskirto konkrečiam treneriui. Kuo daugiau atletų priskirta vienam treneriui, tuo mažesnis treniruočių efektyvumas. Jei treneriui priskiriama ne daugiau kaip 6 atletai, treniruočių efektyvumo sumažėjimas yra minimalus.
• Atleto atidumo. Kuo didesnė atidmo (care) vertė, tuo geresnis treniruočių efektyvumas.
• Atleto amžiaus. Kuo didesnis atleto amžius tuo treniruočių poveikis silpnesnis. Atletams, kuriems sukako 28 ir daugiau metų, kiekvieną pirmadienį praranda šiek tiek savo įgūdžių. Kuo jis vyresnis tuo labiau įgūdžiai pablogėja.
• Treniruoklių salės. Kuo didesnė treniruočių salė stadione, tuo greičiau atletai progresuoja.
Priedai jaunumui
Atletai, esantys jaunimo komandoje gauna 50% greitesnį treniruočių poveikį nei pagrindinės sudėties atletai.
Individualios treniruotės
Papildomai su standartine trenerio treniruočių programa galima nustatyti individualias treniruočių programas kiekvienam atletui. Šias treniruotes galima nustatyti sekant nuorodą Treneriai -> Treniruotės. Paspaudus varnelę “Individuali treniruotė“ Jums leis parinkti individualius nustatymus treniruotėms, kurios galios vietoje standartinės treniruočių programos.
2.3 Coaches and Training
In the Coaches section you can manage your coaches and the training of your athletes. There are 2 types of coaches: Specialized coaches and youth coaches.
Specialized Coaches
Specialized coaches have a specialty (Sprinter, Middle Distance Runner, ... ) and their own skills (strength, stamina, ... ) including the specialty skills. These skills can have values from 0 to 20, like for athletes. The higher the value of a certain skill, the better they train that skill.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
2.4 Staff and Dietician
On the Staff administration page you can hire support staff, groundskeepers, PR managers and doctors. Hiring or firing a staff member costs 1.000, and the weekly salary is 500.
You can also manage the work of your dietician there.
Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).
PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.
Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.
Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
You can also manage the work of your dietician there.
Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).
PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.
Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.
Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
2.5 Arena
Arena parts
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover
Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.
Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².
Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².
Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.
Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².
Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.
Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.
Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.
When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.
Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover
The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.
You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.
From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.
If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.
Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover
Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.
Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².
Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².
Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.
Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².
Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.
Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.
Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.
When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.
Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover
The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.
You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.
From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.
If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.
Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
Efficiency
Your arena has to be kept in good repair. Its efficiency tends to decrease slowly on a daily basis. Additionally, when you host a meeting, the efficiency will drop by a certain amount, which depends on the ticket income from the meeting. In order to avoid paying fines for having too low efficiency, the efficiency should never get lower than 80-85%. To recover the arena's efficiency you should hire groundskeepers. The bigger the arena is, the more groundskeepers you need to get the same recovery rate. You can also use the "Condition recovery" button to repair immediately to 100% efficiency. But using this button is in most cases more expensive than employing groundskeepers.
Reitingas
Visos arenos yra skirstomos pagal reitingą, kuris apskaičiuojamas naudojant visus komponentus (vietų skaičių, treniruoklių salę ir t.t.).
2.6 Economy
The Club's economy is fundamental for its success. In the Finances area you'll be able to keep track of your weekly income and expenditures: from the sponsorships to the wages paid out and from the prizes won to the costs for the organizing an event. You can also take a look at the latest transactions made in order to keep better control over your bank balance.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
Rėmėjai bei ištikimybės veiksnys
Pajamos iš rėmėjų klubui priklauso nuo: Nacionalinės lygos, kurioje rungtyniauja Jūsų komanda, galutinės vietos iškovotos savaitinėse Nacionalinės lygos varžybose, bendro fanų skaičiaus bei ištikimybės veiksnio.
Ištikimybės veiksnys apskaičiuojamas pagal atliktus sandorius. Kiekvienas sandoris mažina ištikimybės veiksnį skirtingai, tačiau kiekvieną savaitę jis didėja tokiomis pačiomis lygiomis dalimis.
Atletai tos pačios pilietybės kaip ir Jūsų klubas, sumažins ištikimybės veiksnio kritimą. Jei buvo įsigytas atletas iki 21 metų amžiaus, Jūs prarasite 50% mažiau ištikimybės negu įsigytumėte atletą vyresnį negu 21 metų amžiaus. Kuomet atletai jaunesni negu 21 metų amžiaus yra parduodami, tačiau karjerą pradėjo Jūsų klube, ištikimybės veiksnys nukris perpus mažiau negu įprastai.
Savaitines pajamas sudaro TV transliacijos ir nacionalinės lygos prizas. TV transliacijos priklauso nuo lygos lygio bei aktyvių lygų Jūsų šalyje. Nacionalinės lygos savaitiniai prizai priklauso nuo Jūsų užimtos vietos savaitinėse Nacionalinės lygos varžybose, jei dalyvavo bent 24 atletai / estafetės bei rezultatai buvo galiojantys.
Daugiau informacijos apie pajamas galite rasti priede.
Ištikimybės veiksnys apskaičiuojamas pagal atliktus sandorius. Kiekvienas sandoris mažina ištikimybės veiksnį skirtingai, tačiau kiekvieną savaitę jis didėja tokiomis pačiomis lygiomis dalimis.
Atletai tos pačios pilietybės kaip ir Jūsų klubas, sumažins ištikimybės veiksnio kritimą. Jei buvo įsigytas atletas iki 21 metų amžiaus, Jūs prarasite 50% mažiau ištikimybės negu įsigytumėte atletą vyresnį negu 21 metų amžiaus. Kuomet atletai jaunesni negu 21 metų amžiaus yra parduodami, tačiau karjerą pradėjo Jūsų klube, ištikimybės veiksnys nukris perpus mažiau negu įprastai.
Savaitines pajamas sudaro TV transliacijos ir nacionalinės lygos prizas. TV transliacijos priklauso nuo lygos lygio bei aktyvių lygų Jūsų šalyje. Nacionalinės lygos savaitiniai prizai priklauso nuo Jūsų užimtos vietos savaitinėse Nacionalinės lygos varžybose, jei dalyvavo bent 24 atletai / estafetės bei rezultatai buvo galiojantys.
Daugiau informacijos apie pajamas galite rasti priede.
3 Žaidėjų rinka
Selling
It is possible to put an athlete in the trade market directly from his/her page and decide the starting price of the auction. The athlete will be on the market for three days and during this time other clubs can make bids on your athlete. Entering an athlete on the market will cost you some money determined by the starting price of the auction: this cost will be charged even if the athlete remains unsold.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
Market research and athlete purchases
On the Market page you can set the options to do a market research. From the results of the search you can bid for athletes you are interested in: remember that the minimum bid is 5% more of the current offer with a minimum of 1.000. If a bid is exceeded in the last three minutes of the auction, then bidding will be extended for an additional three minutes.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
Atleidimas
Bet kuriuo metu pasirinktą atletą galima atleisti. Atleisti galima atleto puslapyje.
4 Disciplines
Each specialty (Sprint, Middle distance, Long distance, ...) is divided into a number of disciplines, in each of which the skills of your athlete will have different weights in determining performance. In the Skills and specialties section you can see what skills are most important for an athlete in placing in each discipline. The disciplines are:
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
Skills and specialties
The values of the various skills affect the performance of the athletes in each discipline in different ways.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
4.1 Relays
You can create 4x100 and 4x400 relay teams that can compete in team events as well as the individual championships. Each relay can consist of 4 athletes and an alternate. An athlete may be part of only one relay team. The performance of the relay depends only on the athletes' primary skills, as indicated in Events section, on harmony, experience and on condition. Harmony is an attribute of each relay team and has a value on a scale of 10 between E and A++: this attribute will increase during the weekly training provided the relay team has competed in at least one event during the week obtaining a result or being disqualified by the judges, otherwise harmony will drop. The lower the harmony is, the higher the chance to receive a disqualification during the race. You can replace a member of the relay team every 30 days, the cost of this operation will be the reduction of the harmony by 25%. On the other hand it's possible to change the order of relay runners without any limitation and without penalties in harmony.
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
4.2 Daugiakovės
Daugiakoves sudaro keturios rungtys:
Vyrų penkiakovė (šuolis į tolį, ieties metimas, 200 m. bėgimas, disko metimas ir 1500 m. bėgimas).
Vyrų dešimtkovė (100 m. bėgimas, šuolis į tolį, rutulio stūmimas, šuolis į aukštį, 400 m. bėgimas, 110 m. barjerinis bėgimas, disko metimas, šuolis su kartimi, ieties metimas ir 1500 m. bėgimas).
Moterų penkiakovė: (100 m. barjerinis bėgimas, šuolis į aukštį, rutulio stūmimas, šuolis į tolį ir 800 m bėgimas).
Moterų septynkovė (100 m. barjerinis bėgimas, šuolis į aukštį, rutulio stūmimas, 200 m. bėgimas, šuolis į tolį, ieties metimas ir 800 m bėgimas).
Daugiakovės papildomi įgūdžiai yra: įvairiapusiškumas ir psichika.
Taškai
Už kiekvieną rungtį atletams skaičiuojami taškai. Visų taškų suma yra galutinis daugiakovės rezultatas. Daugiakovės ir individualių rungčių skaičiavimo sistema yra skirtinga.
Savaitiniai testai
Savaitiniai testai daugiakovės rungtims atnaujinami pirmadieniais. Rezultatai yra sudaryti iš trijų lentelių. Pirmoji rodo penkiakovės ir septynkovės arba dešimtkovės rezultatus, o kitos dvi rezultatus pasiektus daugiakovės individualiose rungtyse.
Forma ir patirtis
Formos ir patirties kaita, bei jos įtaka traumoms yra tokia pati kaip individualiose rungtyse.
Vyrų penkiakovė (šuolis į tolį, ieties metimas, 200 m. bėgimas, disko metimas ir 1500 m. bėgimas).
Vyrų dešimtkovė (100 m. bėgimas, šuolis į tolį, rutulio stūmimas, šuolis į aukštį, 400 m. bėgimas, 110 m. barjerinis bėgimas, disko metimas, šuolis su kartimi, ieties metimas ir 1500 m. bėgimas).
Moterų penkiakovė: (100 m. barjerinis bėgimas, šuolis į aukštį, rutulio stūmimas, šuolis į tolį ir 800 m bėgimas).
Moterų septynkovė (100 m. barjerinis bėgimas, šuolis į aukštį, rutulio stūmimas, 200 m. bėgimas, šuolis į tolį, ieties metimas ir 800 m bėgimas).
Daugiakovės papildomi įgūdžiai yra: įvairiapusiškumas ir psichika.
Taškai
Už kiekvieną rungtį atletams skaičiuojami taškai. Visų taškų suma yra galutinis daugiakovės rezultatas. Daugiakovės ir individualių rungčių skaičiavimo sistema yra skirtinga.
Savaitiniai testai
Savaitiniai testai daugiakovės rungtims atnaujinami pirmadieniais. Rezultatai yra sudaryti iš trijų lentelių. Pirmoji rodo penkiakovės ir septynkovės arba dešimtkovės rezultatus, o kitos dvi rezultatus pasiektus daugiakovės individualiose rungtyse.
Forma ir patirtis
Formos ir patirties kaita, bei jos įtaka traumoms yra tokia pati kaip individualiose rungtyse.
5 Varžybos, kuriose galite dalyvauti
Atletai gali būti registruojami visuose organizuojamuose susitikimuose (juos galite rasti varžybų skiltyje), kurie yra galimi Jūsų klubui (greičiausias būdas tai patikrinti, pažymėti “Atmesti visas varžybas, kuriose Jūsų klubas negali dalyvauti”). Susitikimai yra skirstomi pagal lygius ir kategorijas: jauniai, suaugę, veteranai.
Priede galite rasti informaciją apie prizus, kuriuos galite laimėti oficialiuose renginiuose.
Priede galite rasti informaciją apie prizus, kuriuos galite laimėti oficialiuose renginiuose.
Nacionalinė lyga
Nacionalinė lyga – čempionatas tarp skirtingų pajėgumų klubų. Jūs galite dalyvauti 8 savaičių nacionalinėje lygoje ir stengtis, jog būtumėte paaukštintas į aukštesnę lygą. Šioje lygoje Jūs galite į vieną rungtį registruoti tik vieną atletą. Reitingas skaičiuojamas iš visų atletų taškų, gautų už pasiektą rezultatą rungtyje.
Regioninis klubinis čempionatas
Jūsų komanda gali dalyvauti Regioniniame klubiniame čempionate (1 atletas kiekvienoje rungtyje). Pirmieji N klubai iš šio čempionato bus pakviesti varžytis Nacionaliniame klubiniame čempionate.
Iš regioninio į nacionalinį klubinį čempionatą patekti gali N atletų, šis skaičius skiriasi kiekviename regione.
Taip pat, 20 geriausiai pasirodžiusių klubų regioniniame čempionate bus pakviesti į Nacionalinį klubinį čempionatą.
Iš regioninio į nacionalinį klubinį čempionatą patekti gali N atletų, šis skaičius skiriasi kiekviename regione.
Taip pat, 20 geriausiai pasirodžiusių klubų regioniniame čempionate bus pakviesti į Nacionalinį klubinį čempionatą.
Regional Individual Championships
You can enroll your athletes (born in your own nation) to the Regional Individual Championships of your region (with a limit of two athletes per discipline). The first N athletes will be invited to the National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
Nacionalinis klubinis čempionatas
Komanda gali registruoti atletus į Nacionalinį klubinį čempionatą, jei jis įvykdė reikalavimus Regioniniame klubiniame čempionate. Reitingas bus skaičiuojamas pagal atleto gautus taškus už atitinkamą pasirodymą. Kiekvienas klubas galės registruoti tik vieną atletą į rungtį. Nugalėjęs klubas gaus Nacionalinio klubų čempionato titulą.
Nacionalinis individualus čempionatas
Čempionatai yra atviri atletams, kurie įvykdė reikalavimus Regioniniame individualiame čempionate. Papildomai, 3 geriausi šio sezono nacionalinio reitingo atletai bus pakviesti į čempionatą. Reitingai yra vienintelė galimybė dalyvauti varžybose užsienyje besivaržantiems atletams. Atletas, nugalėjęs rungtyje, kurioje buvo registruotas, gaus nacionalinio čempiono titulą.
Champions Cup
Every season, along with the Club Regional Championships, there are also the Champions Cup. The teams who wins the Golden League and the Club National Championships may take part in the Champions Cup in the next season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
World Championships
The World Championships are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the top 50 athletes in the seasonal world ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the world champion of the discipline.
Olympic Games
The Olympic Games are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the top 20 athletes in the seasonal world ranking and the first athlete of the national ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the Olympic champion of that discipline.
World Junior Championships
The Junior World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of juniors (14-17 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior world champion of that discipline.
World U21 Championships
The World U21 Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of U 21 (14-21 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 world champion of that discipline.
World U21 Championships
The World U21 Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of U 21 (14-21 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 world champion of that discipline.
Continental Championships
The Continental Championships are organized every 2 seasons and every athlete in Maxithlon can take part on these competitions. In this championship the top 30 athletes of the continental standings for every event can be enrolled without age limit. The invitation will be sent the Friday before the competitions. An athlete could be enrolled in only 2 events even if he is qualified for more than 2 races. The winner of every event will be the Continental Champion.
World Master Championships
The Masters World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of masters (35 years and older) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the masters world champion of that discipline.
Kontinentinis jaunių čempionatas
Kontinentinis jaunių čempionatas vyksta kas 2 sezonus ir yra atviras visiems atletams. Į kiekvieną rungtį bus pakviesti pirmi 25 atletai pagal kontinentinį reitingą (14-17 metų amžiaus). Kvietimai bus išsiųsti penktadienį prieš varžybas. Jei vienas atletas gaus kvietimus į kelias rungtis, jis vis tiek galės varžytis ne daugiau kaip dvejose rungtyse. Kiekvienos rungties nugalėtojas gaus Kontinentinio jaunių čempiono titulą.
Kontinentinis veteranų čempionatas
Kontinentinis veteranų čempionatas vyksta kas 2 sezonus ir yra atviras visiems atletams. Į kiekvieną rungtį bus pakviesti pirmi 25 atletai pagal kontinentinį reitingą (vyresni nei 35 metų amžiaus). Kvietimai bus išsiųsti penktadienį prieš varžybas. Jei vienas atletas gaus kvietimus į kelias rungtis, jis vis tiek galės varžytis ne daugiau kaip dvejose rungtyse. Kiekvienos rungties nugalėtojas gaus Kontinentinio veteranų čempiono titulą.
Youth League
The youth league is a league similar to the national league in which only athletes in the youth team can take part. You are able to participate in every of the 10 days of competition of the league of your group. In the youth league you are able to enroll one athlete per specialty and the ranking of one day of competition will be calculated in a similar way to the national league. You can activate a standard line-up for the youth team that will be automatically used in every day of the competition (for more details, see 5.3 Youth league).
Only youth athletes who are originally from your club can compete in the youth league.
Only youth athletes who are originally from your club can compete in the youth league.
5.1 Kaip organizuoti varžybas
Susitikimas
Kiekviena komanda per sezoną gali suorganizuoti 4 susitikimus (1 veteranų, 1 jaunių ir 2 suaugusių) (Arena > Sukurti varžybas). Rungčių skaičius priklauso nuo Jūsų persirengimo kambario dydžio. Varžybų lygis priklauso nuo spaudos centro dydžio. Susitikimų lygiai:
- Regioninis susitikimas (nereikalingas spaudos centras);
- Nacionalinis susitikimas (mažiausiai 15 kv/m spaudos centras);
- Kontinentinis susitikimas (mažiausiai 25kv/m spaudos centras);
- Tarptautinis susitikimas (mažiausiai 50 kv/m spaudos centras).
Kuo didesnis susitikimo lygis, tuo daugiau kainuoja organizavimas, tačiau suinteresuotų komandų, pajamos iš bilietų bei sirgalių skaičius išaugs.
Jaunių bei veteranų susitikimo organizavimo kaina yra perpus mažesnė nei nurodyta priede.
Organizuojant susitikimą galima nustatyti reitingas bus skaičiuojamas pagal atletų pasirodymą ar pagal atletų užimtos vietos taškus. Tik vieno atleto rezultatas bus naudojamas reitingo skaičiavimui, todėl jei registruosite daugiau nei vieną atletą, bus naudojamas aukštesnis rezultatas.
Organizuojant susitikimą galima pasirinkti kokią kainą mokės už atleto registraciją.
Susitikimo prizas bus apskaičiuojamas pagal organizuojamų rungčių skaičių. Priede galite rasti prizų dydį pagal susitikimo lygį.
Jūs galite organizuoti susitikimą, kuriam bus reikalingas minimalus rezultatas, todėl atletai su prastesniu rezultatu tą sezoną negalės dalyvauti Jūsų organizuojamame susitikime.
Galiausiai, susitikimą galite organizuoti atvirą visoms komandoms arba tik kviesti pasirinktas komandas (galima kviesti iki 50 komandų).
- Regioninis susitikimas (nereikalingas spaudos centras);
- Nacionalinis susitikimas (mažiausiai 15 kv/m spaudos centras);
- Kontinentinis susitikimas (mažiausiai 25kv/m spaudos centras);
- Tarptautinis susitikimas (mažiausiai 50 kv/m spaudos centras).
Kuo didesnis susitikimo lygis, tuo daugiau kainuoja organizavimas, tačiau suinteresuotų komandų, pajamos iš bilietų bei sirgalių skaičius išaugs.
Jaunių bei veteranų susitikimo organizavimo kaina yra perpus mažesnė nei nurodyta priede.
Organizuojant susitikimą galima nustatyti reitingas bus skaičiuojamas pagal atletų pasirodymą ar pagal atletų užimtos vietos taškus. Tik vieno atleto rezultatas bus naudojamas reitingo skaičiavimui, todėl jei registruosite daugiau nei vieną atletą, bus naudojamas aukštesnis rezultatas.
Organizuojant susitikimą galima pasirinkti kokią kainą mokės už atleto registraciją.
Susitikimo prizas bus apskaičiuojamas pagal organizuojamų rungčių skaičių. Priede galite rasti prizų dydį pagal susitikimo lygį.
Jūs galite organizuoti susitikimą, kuriam bus reikalingas minimalus rezultatas, todėl atletai su prastesniu rezultatu tą sezoną negalės dalyvauti Jūsų organizuojamame susitikime.
Galiausiai, susitikimą galite organizuoti atvirą visoms komandoms arba tik kviesti pasirinktas komandas (galima kviesti iki 50 komandų).
Official Competitions and hosting bids
Teams can also bid to host an Official Competition through the "Hosting bids" menu. You can propose your stadium as a candidate through the Hosting bid section in your Arena's page.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).
Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)
If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).
Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)
If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
5.2 How to take part in a meeting
The easiest way to enroll an athlete in a meeting is by using the Competitions page. On this page you can view all meetings in which the athletes of your club can take part by checking the checkbox "Automatically exclude all events in which your club may not take part". Choose the meeting you are interested in, and click on it to enter the meeting's page. This page displays the events available in that meeting. Clicking on the name of a particular event will show which athletes of your club can take part in that event. Those with bold writing are the athletes who are specialized in that discipline. Next you can select the athletes that will compete in that event and enroll them. For some competitions a special page is available called "Global Enrollment" where you can enroll all the athletes on your team in the competition, one per event. Be careful: Once enrolled, you can't change the enrollment of an athlete. Although, if you make a mistake, you can change his attitude to "Do not compete".
Competitors' attitude
The athletes can compete with different levels of attitude: normal, low and high. The "normal" attitude allows the athlete to have a good performance while keeping his/her form nearly stable, "low" attitude allows the athlete to increase his form over time but does not provide optimal performances. Finally, "high" attitude allows the athlete to achieve his best performance but causes a sharp drop in form. An athlete with low form can easily get injured.
Rungties rezultatai
Atletas gali nebaigti rungties dėl įvairių priežasčių.
Kuomet žema forma arba moralė, atletas gali nepasirodyti (praleisti) arba nestartuoti varžybose arba gali būti neklasifikuotas šuolių arba metimų rungtyse. Kuomet forma arba moralė aukšta, atletas gali būti diskvalifikuotas.
Nustatytas žemas nusiteikimas reikš, jog yra didesnė tikimybė finišuoti negu atletui su aukštu nusiteikimu.
Kad ir kokie rezultatai būtų, išskyrus diskvalifikaciją, atletas gali būti sužeistas. Šansas, jog atletas gaus traumą bus didesni, jei atletas per savaitę dalyvaus per daug varžybų.
Kuomet žema forma arba moralė, atletas gali nepasirodyti (praleisti) arba nestartuoti varžybose arba gali būti neklasifikuotas šuolių arba metimų rungtyse. Kuomet forma arba moralė aukšta, atletas gali būti diskvalifikuotas.
Nustatytas žemas nusiteikimas reikš, jog yra didesnė tikimybė finišuoti negu atletui su aukštu nusiteikimu.
Kad ir kokie rezultatai būtų, išskyrus diskvalifikaciją, atletas gali būti sužeistas. Šansas, jog atletas gaus traumą bus didesni, jei atletas per savaitę dalyvaus per daug varžybų.
Standartinė sudėtis
Yra galimybė Nacionalinės lygos varžyboms atletus registruoti automatiškai. Standartinės sudėties skiltyje Jūs galite pasirinkti, kuris atletas varžysis kurioje rungtyje, taip pat nustatyti nusiteikimą.
Pažymėdami varnelę "Naudoti sudėtį nacionalinėje lygoje" Jūs paliekate užregistruoti automatiškai, išskyrus atvejus, kai pats užregistruojate atletą į nacionalinę lygą.
Pažymėdami varnelę "Naudoti sudėtį nacionalinėje lygoje" Jūs paliekate užregistruoti automatiškai, išskyrus atvejus, kai pats užregistruojate atletą į nacionalinę lygą.
5.3 Jaunimo lyga
Jaunimo lyga startuoja nuo 62 sezono, kurioje varžytis galės tik jaunieji atletai iš jaunimo mokyklos.
Prisijungimas prie jaunimo lygos
Tai galima padaryti tiesiog paspaudus mygtuką standartinėje jaunimo skiltyje. Tavo klubas automatiškai bus priskirtas prie lygos, kurią sudaro tavo šalies komandos.
Skirtingos lygos
Visos Maxithlon komandos yra suskirstytos į 14 lygų. Visą lygų sąrašą galime matyti čia:
Youth league page.
Prisijungimas prie jaunimo lygos
Tai galima padaryti tiesiog paspaudus mygtuką standartinėje jaunimo skiltyje. Tavo klubas automatiškai bus priskirtas prie lygos, kurią sudaro tavo šalies komandos.
Skirtingos lygos
Visos Maxithlon komandos yra suskirstytos į 14 lygų. Visą lygų sąrašą galime matyti čia:
Youth league page.
Youth league season
One season of competition will be comprised of 10 days of meetings, that will take place every Friday. For some leagues the competition days will be in Thursday to allow the users of the countries of the league a more adequate time to follow the competition.
During week 1 and week 10 the competition will be held at a neutral stadium chosen randomly from the official stadiums of all the regions that belong to the league. For the rest of the weeks, from week 2 to week 9, the competition will be held at the stadiums of the clubs taking part in every group. The stadiums will have public attendance but the entrance will be free. There won't be any income from TV or other ways.
During week 1 and week 10 the competition will be held at a neutral stadium chosen randomly from the official stadiums of all the regions that belong to the league. For the rest of the weeks, from week 2 to week 9, the competition will be held at the stadiums of the clubs taking part in every group. The stadiums will have public attendance but the entrance will be free. There won't be any income from TV or other ways.
Youth league competition day
One day of competition will be composed of 14 events, 7 for the male athletes and another 7 for the females athletes, and there will be only one event for each specialty. The ranking at the end of one day of competition will be calculated in the same way as the national league.
64 sezonas
Sezono pradžioje visos komandos esančios jaunių lygos 5-ame divizione bus perkeltos į aukštesnį divizioną pagal praėjusio sezono pasirodymą. Pagal idealų scenarijų, kuriame visos 16-ą šio diviziono grupių būtų užpildytos komandomi - 16 komandų nugalėtojų savo divizionuose būtų perkeltos į 1-ą divizioną, 16-a antrą ir trečią vietas užėmusių komandų būtų perkeltos į 2-ą divizioną ir taip toliau. Tačiau realybėje komandos pirmiausia bus paaukštinamos pagal vietą reitinge, po to pagal atletų pasirodymo metu surinktus taškus.
6 Rankings and records
One of the most interesting aspects of Track and Field are the performances of athletes that achieve seasonal and all-time rankings of their performances.
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.
The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.
Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.
The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.
Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
7 Bendruomenė
Federations
The Federations are the meeting points for all the Maxithlon users where they can discuss the game itself, obtain answers to Maxithlon-related questions, and also talk about everything else. To enter these pages you need to click on "Federations" on the left menu, choose one Federation from the list you see and click on "Subscribe". Now you are free to read and open new topics through the appropriate button. As in all other Communities where a polite relationship between the community members is required, it is necessary to abide by our federation rules in order to avoid the consequences.
Skelbimai
Jūs galite naudoti skiltį “Skelbimai“ reklamuoti savo parduodamus žaidėjus arba organizuojamus susitikimus. Skelbimo funkcija Jums leis patalpinti pranešimą vieną kartą per 3 dienas. Oficiali šios skilties kalba yra Anglų tam, jog kuo daugiau vartotojų galėtų perskaityti talpinamus skelbimus.
Vystytojai
Vystytojai dirba kartu su administratoriumi ir yra atsakingi už žaidimo vystymą ir tobulinimą, kodo įdiegimą ir žaidimo naujienas.
Content Manager
Content managers can create editorial news about important events within the game and everything else that is necessary for users in the game to be better connected to the behind-the-scene happenings of Maxithlon.
Staff Administrator
The staff administrator is tasked with the overall management of the staff team. This includes hiring of new staff and ensuring staff jobs are handled in a timely and efficient manner.
You can contact the staff for any query or comment by clicking on the link in the bottom left of your screen: Contact us.
The list of the current staff is available by clicking on the link at the bottom of your screen: Game staff
The list of the current staff is available by clicking on the link at the bottom of your screen: Game staff
8 The Maxithlon game staff
The Staff is composed of members who volunteer their time in order to permit the regular development and progress of the game. Please note that all staff tasks are carried out free of charge and we are very grateful for their help! Mostly the tasks are completed in very limited time, but please be patient if something takes a bit longer, staff members are allowed to take holidays and have a personal life too.
Administrator
The Administrator is the one that takes care of the software and of the programming part of Maxithlon.
MaxiOperator and Operator
The Operators are those users that ensure the regular carrying out of the game. They evaluate new user and tutor requests, accept or decline these or ask more information. They also have the ability to manage the users' reports and have the task to prevent and solve instances of cheating in the game. MaxiOperators are managing the group of Operators.
MaxiModerator and Moderator
The Moderators are the users that moderate the various national and international boards of the Federations. They stimulate the activity of the boards by creating new threads, so please help them by adding posts. They also have the job of observing the user's' behavior in the Federations ensuring that all behavior follows the game guidelines and rules. MaxiModerators are managing the group of Moderators.
MaxiTranslator and Translator
The Translators are users that deal with the translation of various parts of the game into the language of their competence. These parts include the screen texts, home page news, e-mail messages and game guide. They receive the Italian or English text a few days before publishing. Sometimes we challenge them by giving them very limited time ;-). MaxiTranslators are managing the group of Translators.
MaxiTutor
The MaxiTutors are not officially part of the game Staff, but they are users that give their experience and their time to new users in their first few weeks of the game.
9 Bug reporting
If you notice a bug in the game or see any error, please report it to the Maxithlon Staff (via Contact us form or email: world@maxithlon.com) with a detailed description of the problem. We will analyze and solve the problem as soon as possible.
It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate disbanding of your Club. You need to report the bug to the Operators, as said before: by writing a detailed email.
It is absolutely prohibited to take advantage of a bug; if this happens, you will be punished with the immediate disbanding of your Club. You need to report the bug to the Operators, as said before: by writing a detailed email.
Priedas
Savaitės testas (priklausomai nuo serverio laiko):
| Pirmadienis | Estafetė Kombinuotų rungčių atletai |
| Antradienis | Sprinteriai |
| Trečiadienis | Vidutinių nuotolių bėgikai Ilgų distancijų bėgikai |
| Ketvirtadienis | Ėjikai |
| Penktadienis | Šuolininkai |
| Šeštadienis | Metikai |
Prizai asmeninėse varžybose pagal vietas. Gali pakeisti pirmas dvi sezono savaites:
| # | Europe Continental Championships | Asia - Africa - Pacific Continental Championships | America Continental Championships |
| 1 | 64.098 | 40.752 | 43.120 |
| 2 | 40.061 | 25.470 | 26.950 |
| 3 | 26.707 | 16.980 | 17.967 |
| 4 | 20.031 | 12.735 | 13.475 |
| 5 | 16.024 | 10.188 | 10.780 |
| 6 | 13.354 | 8.490 | 8.983 |
| 7 | 11.446 | 7.277 | 7.700 |
| 8 | 10.015 | 6.367 | 6.738 |
| 9 | 8.902 | 5.660 | 5.989 |
| 10 | 8.012 | 5.094 | 5.390 |
| 11 | 7.284 | 4.631 | 4.900 |
| 12 | 6.677 | 4.245 | 4.492 |
| 13 | 6.163 | 3.918 | 4.146 |
| 14 | 5.723 | 3.639 | 3.850 |
| 15 | 5.341 | 3.396 | 3.593 |
| 16 | 5.008 | 3.184 | 3.369 |
| 17 | 4.713 | 2.996 | 3.171 |
| 18 | 4.451 | 2.830 | 2.994 |
| 19 | 4.217 | 2.681 | 2.837 |
| 20 | 4.006 | 2.547 | 2.695 |
Prizai asmeninėse varžybose pagal vietas. Gali pakeisti pirmas dvi sezono savaites:
| # | Europe Continental U21/Junior/Master Championships | Asia - Africa - Pacific Continental U21/Junior/Master Championships | America Continental U21/Junior/Master Championships |
| 1 | 25.865 | 5.113 | 7.218 |
| 2 | 16.165 | 3.195 | 4.511 |
| 3 | 10.777 | 2.130 | 3.008 |
| 4 | 8.083 | 1.598 | 2.256 |
| 5 | 6.466 | 1.278 | 1.805 |
| 6 | 5.388 | 1.065 | 1.504 |
| 7 | 4.619 | 913 | 1.289 |
| 8 | 4.041 | 799 | 1.128 |
| 9 | 3.592 | 710 | 1.003 |
| 10 | 3.233 | 639 | 902 |
| 11 | 2.939 | 581 | 820 |
| 12 | 2.694 | 533 | 752 |
| 13 | 2.487 | 492 | 694 |
| 14 | 2.309 | 456 | 644 |
| 15 | 2.155 | 426 | 602 |
Varžybos:
| Bilietas | Kandidatūros kaina | Kandidatūrų pateikimas sustabdytas | Organizavimo kaina | Rungties apdovanojimai | |
| Olimpinės žaidynės | 50 | 25.000 | 10 | ||
| Pasaulio čempionatas | 50 | 25.000 | 10 | ||
| Kontinentinis čempionatas | 40 | 20.000 | 8 | ||
| Pasaulio U21 čempionatas | 30 | 15.000 | 10 | ||
| Pasaulio Jaunimo Čempionatas | 30 | 15.000 | 10 | ||
| Pasaulio Veteranų Čempionatas | 30 | 15.000 | 10 | ||
| Kontinentinis U21 čempionatas | 25 | 7.500 | 8 | ||
| Kontinentinis jaunimo čempionatas | 25 | 7.500 | 8 | ||
| Kontinentinis veteranų čempionatas | 25 | 7.500 | 8 | ||
| Čempionų taurė | 40 | 25.000 | 10 | ||
| Nacionalinė Lyga | 25 | ||||
| Nacionalinis klubų čempionatas | 30 | 2.500 | 6 | ||
| Asmeninis nacionalinis čempionatas | 30 | 2.500 | 6 | ||
| Regioninis klubų čempionatas | 20 | 500 | 4 | ||
| Regioninis asmeninis čempionatas | 20 | 500 | 4 | ||
| Tarptautinės varžybos | 45 | 50.000 | 500 | ||
| Kontinento varžybos | 35 | 20.000 | 350 | ||
| Nacionalinės varžybos | 25 | 5.000 | 200 | ||
| Regioninės varžybos | 15 | 500 | 100 | ||
| Jaunimo lyga | 0 |
TV pajamos:
| 1° lvl | 2° lvl | 3° lvl | 4° lvl | 5° lvl | 6° lvl | 7° lvl | |
| Valstybė su 7 lvl | 72.000 | 49.091 | 37.241 | 30.000 | 25.116 | 21.600 | 18.947 |
| Valstybė su 6 lvl | 67.500 | 45.000 | 33.750 | 27.000 | 22.500 | 19.286 | |
| Valstybė su 5 lvl | 62.308 | 40.500 | 30.000 | 23.824 | 19.756 | ||
| Valstybė su 4 lvl | 56.250 | 35.526 | 25.962 | 20.455 | |||
| Valstybė su 3 lvl | 49.091 | 30.000 | 21.600 | ||||
| Valstybė su 2 lvl | 40.500 | 23.824 | |||||
| Valstybė su 1 lvl | 30.000 |
Jaunimo lygos savaitinis prizas:
| # | 1° lvl | 2° lvl | 3° lvl | 4° lvl | 5° lvl |
| 1 | 5.305 | 3.877 | 3.055 | 2.520 | 2.145 |
| 2 | 5.040 | 3.683 | 2.902 | 2.394 | 2.037 |
| 3 | 4.775 | 3.489 | 2.749 | 2.268 | 1.930 |
| 4 | 4.509 | 3.295 | 2.596 | 2.142 | 1.823 |
| 5 | 4.244 | 3.102 | 2.444 | 2.016 | 1.716 |
| 6 | 3.979 | 2.908 | 2.291 | 1.890 | 1.609 |
| 7 | 3.714 | 2.714 | 2.138 | 1.764 | 1.501 |
| 8 | 3.448 | 2.520 | 1.985 | 1.638 | 1.394 |
Jaunimo skauto išlaidos:
| Iš viso sunaudota taškų | Viso mokečių |
| 0 | 0 |
| 2 | 1.000 |
| 3 | 2.500 |
| 4 | 4.000 |
| 5 | 7.000 |
| 6 | 10.000 |
| 7 | 15.000 |
| 8 | 20.000 |
Dietologo savaitinė kaina:
| Atletai | |
| 1 | 1.000 |
| 2 | 3.000 |
| 3 | 6.000 |
| 4 | 10.000 |
| 5 | 15.000 |
Trenerio įgūdžiai jo samdymo metu:
| Įsigyjimo mokestis | Pirminiai įgūdžiai | Antriniai įgūdžiai | Specializacijos įgūdžiai |
| 10.000 | 12 | 10 | 12 |
| 20.000 | 14 | 12 | 14 |
| 30.000 | 16 | 14 | 16 |
| 40.000 | 18 | 16 | 18 |
| 50.000 | 20 | 18 | 20 |
Arena requirements to host an official competition:
| Light | Spaudos centras | Varžybų tipas |
| 25 kW | 0 m2 | Regioninis klubų čempionatas, Regioninis asmeninis čempionatas |
| 75 kW | 15 m2 | Nacionalinis klubų čempionatas, Asmeninis nacionalinis čempionatas |
| 150 kW | 25 m2 | Continental Junior/U21/Master Championships |
| 300 kW | 25 m2 | Kontinentinis čempionatas |
| 300 kW | 50 m2 | World Junior/U21/Master Championships |
| 600 kW | 50 m2 | Pasaulio čempionatas, Olimpinės žaidynės, Čempionų taurė |

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