Mängu õpetus
1 Sissejuhatus
Maxithlon on esimene ja ainus on-line mäng, milles te juhite kergejõustikuklubi hiilgusele püüdes saavutada kõige kõrgemad klubi- ja individuaaltulemused oma sportlastega. Peate tegelema klubi rahaliste vahenditega ja arendama omi sportlasi aitamaks neil jõuda kõrgemate piirkondlike, rahvuslike ja rahvusvaliste eesmärkideni. Aga selleks peate te samuti arvestama sportlaste tehniliste piirangutega ja plaaneerima hooaega nii, et teie sportlased suudaksid saavutada oma täispotensiaali.
1.1 Rules
First of all, we want to remind you that news, the guide and the entire website is translated in different languages but the only official languages are English and Italian.
In order to play Maxithlon you will need to follow some simple rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page.
In order to play Maxithlon you will need to follow some simple rules of behavior. We strongly believe that obtaining a competitive advantage by disobeying the rules is against the fundamental values of every real life or internet based game. Cheating will be prosecuted and punished with either a money sanction or a ban, depending on the seriousness of the case. The following list represents the fundamental rules of our game and we are asking you both to obey those rules and to inform the operators in case you notice violations by others using the Contact us page.
- You are not allowed to manage any other team besides your own, it doesn't matter if the team is owned by your relatives or your friends. You cannot even give your login information to someone. Every account is strictly personal. Lack of compliance with this rule will be punishable with a ban.
- It is not allowed to aid other players in ways that may or may not involve money transfers. The most common scenarios under which this rule is applied is when, for example, someone overpays for a friend's athlete or there's a transfer between teams sharing an IP address.
- You can only register your team in the country you live in or in the country you are born.
- It is strictly forbidden to insult or to threaten other users and you may not use vulgar or blasphemous language. Uploading or discussing pornography or illegal activities is prohibited. This rules applies everywhere on the Maxithlon website including when you choose the name of your Club, Arena, Account, etc.
- It is forbidden to take advantage of bugs and you are not allowed to publicly accuse other users of improper actions. You should use the Contact us form for any complaints.
- If you were given a disciplinary measure you can only argue about that with the Staff using the appropriate forms. Explaining your case and discussing it publicly it will only worsen your situation. All personal messages between you and the Staff is considered strictly confidential and you may not display them on or outside the Maxithlon website.
- "Spam" is forbidden. "Spam" means: to write the same message more than once, to use bumping (answering yourself only to give more visibility to the thread), to write messages that are not on topic in that thread, to advertise athletes and meetings outside the Announcements page, to request somebody to pay for your Maxitrainer and to advertise any kind of real commercial activity or object.
- It is forbidden to do any of the following when considering all of the materials and contents of Maxithlon:
- to steal or to sabotage the contents of the website; - It's strictly forbidden to speak about politics and/or religion in any form (serious or not) and in every website's section. Our desire is to avoid all discussions based on these arguments that may lead off into verbal quarrels.
- Together with these rules, in each specific Federation the International Federations rules also apply.
- to come into possession of information not obtainable from the website;
- to defraud in any way (ex: to try to find out another users' password).
Kui te rikute reegleid enam kui üks kord, rakendatakse teie suhtes distsiplinaarmeetmeid kuni selleni välja, et teid ban-itakse.
Iga olukord ei lähe nende reeglite alla, mängu meeskonnal on autonoomia kasutada oma kaalutlusvõimet, et tagada Maxithlon-i põhiväärtuste säilimise.
Iga olukord ei lähe nende reeglite alla, mängu meeskonnal on autonoomia kasutada oma kaalutlusvõimet, et tagada Maxithlon-i põhiväärtuste säilimise.
2 Sinu klbu
Kontrollimaks kõiki aspekte, mis Sinu klubiga on seotud, saad Sa kasutada linke, mis asuvad vasakul menüüs ja ikoone, mis asuvad kodulehel ülal (avaleht, staadion, liigad jne). Need lingid annavad sulle ligipääsu erinevatesse klubiga seonduvatesse tegevustesse.
2.1 Sportlased
Characteristics
On the page Athletes you'll find a summary of the characteristics (skills) of your athletes: The skills are values between 0 and 20. The performance of an athlete in a specific field will be different from one specialty to another, according to the values of the skills.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.
In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).
Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
The main skills your athletes are strength, stamina, speed, agility, jump and throw. In addition they also possess 2 extra skills that are determined according to the speciality they are assigned to (specialization). Each athlete has the possibility of specializing in one of the following categories: Sprinter, Middle Distance Runner, Long Distance Runner, Race Walker, Jumper, Thrower, Combined Events Athlete.
After choosing the specialty, your athlete will receive these 2 additional skills with a random value that is slightly influenced by your athlete's current mood. The athlete's specialty can be chosen or modified only once every 10 weeks. Moreover, it is not possible to change the speciality of athletes who are 25 years or more old.
The indicator that rates the global value of the athlete's skills is the MAXID, which is also influenced by care and form. The care value (it ranges between 5 and 20) suggests how easily an athlete will receive benefits from training. The form value is a fundamental skill for the athlete's performances, and it ranges between 1 and 20, but after the training update the minimum value for it will be 11.
Factors other than skills and form that can determine the athlete's performances are experience, weight and height.
In order to observe the improvements of your athletes, together with the meeting results (performances), you can check the weekly tests that are made in every discipline of their specialty (for the tests' days, see Appendix).
Your club can have up to 66 elite athletes. If you exceed this limit when Maxithlon checks it (depending on the events' calendar of your nation), the athlete(s) with the lowest mood level will leave the club until you are down to 66 again.
Categories
The athletes are divided into Juniors (14-17), Seniors (18-34) and Masters (35 and older) according to their age. You have to pay a weekly wage to the Seniors and Masters athletes, but they can also receive individual sponsorship offers (contracts) depending on the number of fans. The number of fans that follow your athletes will develop according to their performances in official meetings and the number of fans of the athletes they compete against. Junior athletes can also get fans, but they can't receive sponsorship offers.
Favorite event
Senior and Master athletes can have a favorite event. This allows them to have a small benefit when competing in that discipline. The favorite event is determined at every season change by checking the number of events run during the previous 4 seasons. The discipline that the athlete competed in most often with valid results and at least 10 times will be the favorite event for that season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
The favorite event is a discipline of the athlete's specialty, so changing the specialty implies the loss of the favorite event until the end of the season.
2.2 Youth squad
The youth are the future of your club. Every week it is possible to scout from 1 to 4 athletes between 14 and 17 years old (for more information see Look for young athletes). You can search for new youth athletes totally randomly or you can specify up to 3 parameters, the primary (best) skill, the secondary (2nd best) skill and/or the gender.
Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.
Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.
The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.
The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.
Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
Scouting points
Every week you can use up to 8 points to scout youth athletes. The search itself costs 2 points and each specification costs 1 additional point. So the total costs for every search can vary from 2 points for a totally random search up to 5 points for a fully specified search.
Scouting fees
You also have to pay fees when you scout youth athletes. The total costs per week are defined by the number of points you use and can vary from 1.000 for using only 2 points to 20.000 for using all 8 points (for details see appendix). The costs for your next search are defined by the difference between the total costs for the points you will have used after the search and the total costs for the point you have already used. For example, if you have already used 3 points and do a search with 2 specifications for 4 points, you'll have used 7 points after the search. 7 points have a total cost of 15.000, 3 points have a total cost of 2.500, so your search will cost 15.000-2.500=12.500.
The youth squad has 18 available positions. If you exceed this limit when Maxithlon checks on it (depending on the events' calendar of every nation) you will lose the athletes of the youth squad with the lowest Mood level until you get back down to 18.
The athletes in the youth squad won't be able to compete in any main team events and they can't be sold. The benefit from staying in the youth squad is a 50% faster training rate compared to athletes on the main team. The youth squad's athletes can be moved into the main team by "promoting" them. When they turn 18, they will be promoted automatically.
Moving athletes from the main team to the youth team
You can move athletes from the main team to the youth team if the following conditions are met:
1. The athlete is between 14 and 17 years old.
2. The athlete has the same nationality as your club.
3. The athlete has never competed in an event in the main team (neither for your team nor for any previous owner).
4. There are less than 18 athletes in the youth team.
This operation will be free if the athlete is originally from your club, otherwise it will cost 6 points and the appropriate amount of money. A market filter to look for athletes that have never competed in the main squad is available, so you can search for athletes in the market who have never competed and purchase them to put them on your youth squad.
Youth athletes who are not originally from your club cannot compete in the youth league.
Treeneri palkamine
Klõpsates lehel Treenerid valikul „Treeneri palkamine”, saate palgata treeneri, kuid [ u]ainult üks kord nädalas[/u].
Kõigepealt pead valima oma uue treeneri, erialatreeneri või noortetreeneri tüübi (kui oled saavutanud ühe tüübi treenerite maksimumarvu, pakutakse sulle ainult teist tüüpi). Spetsialiseerunud treenerite jaoks tuleb valida eriala ja põhioskus. Saate valida ka teisejärgulise oskuse. Noortetreenerite jaoks tuleb valida 2 põhioskust. Lisaks saate valida kuni 2 teisest oskust. Enamasti on soovitatav täpsustada kõik võimalikud oskused, sest kõik määratlemata oskused on 0 ning vähemmääratud oskustega treenerite ainsaks eeliseks on veidi madalam nädalapalk.
Järgmisena peate otsustama värbamiskulud, mida olete nõus maksma. Värbamiskulud jäävad vahemikku 10.000 kuni 50.000 ja määrake valitud oskuste väärtused. 10.000 puhul on esmased oskused 12 ja sekundaarsed oskused 10. Iga täiendav 10.000 suurendab neid oskusi 2 võrra, kuni põhioskusteni 20 ja teiseseid oskusi 18 võrra 50.000 puhul. värbamiskulud (vt ka lisa). Spetsialiseerunud treenerite erialaoskustel on samad väärtused kui esmastel oskustel, seega jäävad need olenevalt värbamiskuludest vahemikku 12–20.
Pärast oskuste ja värbamiskulude täpsustamist peate värbamisprotsessi lõpetama, vajutades nuppu "Treeneri palkamine". Teie uus treener saabub kohe teie klubisse.
Lisaks värbamiskuludele peate maksma ka oma treeneritele nädalapalka, mis sõltub nende oskustest. Teie treenerite oskused aja jooksul vähenevad. Seega tuleb aeg-ajalt treenereid välja vahetada.
Kõigepealt pead valima oma uue treeneri, erialatreeneri või noortetreeneri tüübi (kui oled saavutanud ühe tüübi treenerite maksimumarvu, pakutakse sulle ainult teist tüüpi). Spetsialiseerunud treenerite jaoks tuleb valida eriala ja põhioskus. Saate valida ka teisejärgulise oskuse. Noortetreenerite jaoks tuleb valida 2 põhioskust. Lisaks saate valida kuni 2 teisest oskust. Enamasti on soovitatav täpsustada kõik võimalikud oskused, sest kõik määratlemata oskused on 0 ning vähemmääratud oskustega treenerite ainsaks eeliseks on veidi madalam nädalapalk.
Järgmisena peate otsustama värbamiskulud, mida olete nõus maksma. Värbamiskulud jäävad vahemikku 10.000 kuni 50.000 ja määrake valitud oskuste väärtused. 10.000 puhul on esmased oskused 12 ja sekundaarsed oskused 10. Iga täiendav 10.000 suurendab neid oskusi 2 võrra, kuni põhioskusteni 20 ja teiseseid oskusi 18 võrra 50.000 puhul. värbamiskulud (vt ka lisa). Spetsialiseerunud treenerite erialaoskustel on samad väärtused kui esmastel oskustel, seega jäävad need olenevalt värbamiskuludest vahemikku 12–20.
Pärast oskuste ja värbamiskulude täpsustamist peate värbamisprotsessi lõpetama, vajutades nuppu "Treeneri palkamine". Teie uus treener saabub kohe teie klubisse.
Lisaks värbamiskuludele peate maksma ka oma treeneritele nädalapalka, mis sõltub nende oskustest. Teie treenerite oskused aja jooksul vähenevad. Seega tuleb aeg-ajalt treenereid välja vahetada.
Määrake sportlastele treenerid
Oskustreeningute saamiseks tuleb teie sportlastele määrata treener. Sportlase määramiseks treenerile on kolm võimalust.
Sportlase leht:
Selle sportlase individuaalsele lehele pääsemiseks klõpsake sportlasel, kelle soovite treenerile määrata. Lehe paremas servas saab rippmenüüst valida treeneri ja lõpetada ülesande nupuga Saada. Sealt saab näha ka sportlase hetke treeningprogrammi.
Treeneri leht:
Selle treeneri individuaalsele lehele pääsemiseks klõpsake treeneril, kellele soovite sportlasi määrata. Selle lehe keskmise osa alumisest osast leiate tabeli kõigi sportlastega, keda saab määrata. Valige sportlased, kellele soovite määrata linnukesed, ja lõpetage ülesanne nupuga Saada.
Koolituse leht:
Samuti saate oma treeneritele sportlasi määrata lehel Treening. Valite sportlase kõrval olevast rippmenüüst treeneri ja lõpetate ülesande samal real asuva nupuga Muuda.
Sportlase leht:
Selle sportlase individuaalsele lehele pääsemiseks klõpsake sportlasel, kelle soovite treenerile määrata. Lehe paremas servas saab rippmenüüst valida treeneri ja lõpetada ülesande nupuga Saada. Sealt saab näha ka sportlase hetke treeningprogrammi.
Treeneri leht:
Selle treeneri individuaalsele lehele pääsemiseks klõpsake treeneril, kellele soovite sportlasi määrata. Selle lehe keskmise osa alumisest osast leiate tabeli kõigi sportlastega, keda saab määrata. Valige sportlased, kellele soovite määrata linnukesed, ja lõpetage ülesanne nupuga Saada.
Koolituse leht:
Samuti saate oma treeneritele sportlasi määrata lehel Treening. Valite sportlase kõrval olevast rippmenüüst treeneri ja lõpetate ülesande samal real asuva nupuga Muuda.
Treeningprogramm
Üldine koolitusprogramm:
Iga treener pakub erinevatele oskustele üldise treeningprogrammi, kus on erinevad treeningprotsendid. Mida suurem on see protsent, seda parem on selle oskuse treeningefekt. Kõigi nende protsentide summa ei tohi ületada 100. Selleks, et teie sportlased järgiksid kindlat treeningprogrammi, peate neile määrama treeneri.
Kohandatud koolitusprogramm:
Lisaks iga treeneri üldisele treeningprogrammile on võimalik koostada ka igale sportlasele kohandatud treeningprogramm. Seda saab teha Treeningu lehel jaotises Treenerid. Kohandatud treeningu linnukese märkimine võimaldab määrata individuaalsed treeningprotsendid, mida rakendatakse treeneri omade asemel.
Iga treener pakub erinevatele oskustele üldise treeningprogrammi, kus on erinevad treeningprotsendid. Mida suurem on see protsent, seda parem on selle oskuse treeningefekt. Kõigi nende protsentide summa ei tohi ületada 100. Selleks, et teie sportlased järgiksid kindlat treeningprogrammi, peate neile määrama treeneri.
Kohandatud koolitusprogramm:
Lisaks iga treeneri üldisele treeningprogrammile on võimalik koostada ka igale sportlasele kohandatud treeningprogramm. Seda saab teha Treeningu lehel jaotises Treenerid. Kohandatud treeningu linnukese märkimine võimaldab määrata individuaalsed treeningprotsendid, mida rakendatakse treeneri omade asemel.
Treenimine
Oskuste koolitus:
Treeningu uuendus käib neljapäeval. Põhimeeskonna sportlased, kes vastavad järgmistele tingimustele, saavad vastavalt treeningprogrammile treeningefekti oma oskustele, kui:
1. Pärast viimast treeninguuuendust on nad võistelnud vähemalt ühel oma eriala üritusel.
2. Nad ei ole vigastatud.
3. Nad määratakse treenerile.
Noortekoondise sportlased tuleb lihtsalt treeneri juurde määrata.
Eriala vahetanud sportlased peavad osalema uue eriala üritusel, isegi kui nad on juba võistelnud.
Eriala boonus:
Osavustreeningu tingimustele vastavad ja spetsialiseerunud treeneri juurde määratud sportlased saavad treeningu värskendusel ka oma erialaoskuste kohta lisakoolituse. Mõlema erialaoskuste väärtused tõusevad 0,03 võrra, lisaks koolitusprogrammist tulenev treeningefekt.
Vormi efekt:
Põhimeeskonna sportlased, kes on pärast viimast treeninguuuendust võistelnud vähemalt ühel üritusel (mis tahes aladel), kipuvad treeninguuuendusel oma vormi tõstma. Ilma konkurentsita alates viimasest treeninguuuendusest nende vorm hoopis langeb.
Ka noortekoondise sportlased, kes on võistelnud noorteliigas pärast viimast treeninguuuendust, kipuvad treeninguuuendusel oma vormi tõstma. Muidu nende vormiväärtus ei muutu.
Treeningretriit:
Iga sportlase võib saata treeningretriidile üks kord hooaja jooksul. See on võrdne sportlase eriala üritusel osalemisega. Hooaja esimesel nädalal on see ainuke võimalus põhimeeskonnas oma sportlastel oskustreeningut saada. Kõrge MAXID-iga sportlastele võib see olla väga kulukas.
Pange tähele, et treeningretriit ei ole üleminekuturul sportlastele saadaval. See pole saadaval ka hiljuti ostetud sportlastele, kelle eelmine omanik sel hooajal juba treeningutele saatis.
Treeningu uuendus käib neljapäeval. Põhimeeskonna sportlased, kes vastavad järgmistele tingimustele, saavad vastavalt treeningprogrammile treeningefekti oma oskustele, kui:
1. Pärast viimast treeninguuuendust on nad võistelnud vähemalt ühel oma eriala üritusel.
2. Nad ei ole vigastatud.
3. Nad määratakse treenerile.
Noortekoondise sportlased tuleb lihtsalt treeneri juurde määrata.
Eriala vahetanud sportlased peavad osalema uue eriala üritusel, isegi kui nad on juba võistelnud.
Eriala boonus:
Osavustreeningu tingimustele vastavad ja spetsialiseerunud treeneri juurde määratud sportlased saavad treeningu värskendusel ka oma erialaoskuste kohta lisakoolituse. Mõlema erialaoskuste väärtused tõusevad 0,03 võrra, lisaks koolitusprogrammist tulenev treeningefekt.
Vormi efekt:
Põhimeeskonna sportlased, kes on pärast viimast treeninguuuendust võistelnud vähemalt ühel üritusel (mis tahes aladel), kipuvad treeninguuuendusel oma vormi tõstma. Ilma konkurentsita alates viimasest treeninguuuendusest nende vorm hoopis langeb.
Ka noortekoondise sportlased, kes on võistelnud noorteliigas pärast viimast treeninguuuendust, kipuvad treeninguuuendusel oma vormi tõstma. Muidu nende vormiväärtus ei muutu.
Treeningretriit:
Iga sportlase võib saata treeningretriidile üks kord hooaja jooksul. See on võrdne sportlase eriala üritusel osalemisega. Hooaja esimesel nädalal on see ainuke võimalus põhimeeskonnas oma sportlastel oskustreeningut saada. Kõrge MAXID-iga sportlastele võib see olla väga kulukas.
Pange tähele, et treeningretriit ei ole üleminekuturul sportlastele saadaval. See pole saadaval ka hiljuti ostetud sportlastele, kelle eelmine omanik sel hooajal juba treeningutele saatis.
Treeningu tõhusus
Teie sportlaste oskuste kasv treeningu värskenduse ajal sõltub järgmistest teguritest:
Treeneri oskuste ja treeningute protsent:
Mida kõrgem on treeneri oskus ja mida suurem on selle oskuse osakaal treeningprogrammis, seda paremini määratud sportlased seda oskust treenivad.
Treenerile määratud sportlaste arv:
Mida rohkem sportlasi teatud treeneri juurde määratakse, seda väiksem on treeningefekt teatud sportlase jaoks. Kuni umbes 6 sportlast, kes on määratud treeneri juurde, on see mõju üsna minimaalne.
Sportlase hooldus:
Mida kõrgem on teie sportlaste hoolitsus, seda kiiremini nad treenivad.
Sportlase vanus:
Mida kõrgem on teie sportlaste vanus, seda aeglasemalt nad treenivad.
Ka 28-aastased või vanemad sportlased kaotavad igal esmaspäeval osa oma oskustest. Mida vanemad nad on, seda suurem on oskuste kaotus.
Jõusaal:
Mida suurem on teie areeni jõusaal, seda kiiremini treenivad teie sportlased.
Noorte boonus:
Noortekoondise sportlased treenivad oma oskusi 50% kiiremini kui põhimeeskonna sportlased.
Treeneri oskuste ja treeningute protsent:
Mida kõrgem on treeneri oskus ja mida suurem on selle oskuse osakaal treeningprogrammis, seda paremini määratud sportlased seda oskust treenivad.
Treenerile määratud sportlaste arv:
Mida rohkem sportlasi teatud treeneri juurde määratakse, seda väiksem on treeningefekt teatud sportlase jaoks. Kuni umbes 6 sportlast, kes on määratud treeneri juurde, on see mõju üsna minimaalne.
Sportlase hooldus:
Mida kõrgem on teie sportlaste hoolitsus, seda kiiremini nad treenivad.
Sportlase vanus:
Mida kõrgem on teie sportlaste vanus, seda aeglasemalt nad treenivad.
Ka 28-aastased või vanemad sportlased kaotavad igal esmaspäeval osa oma oskustest. Mida vanemad nad on, seda suurem on oskuste kaotus.
Jõusaal:
Mida suurem on teie areeni jõusaal, seda kiiremini treenivad teie sportlased.
Noorte boonus:
Noortekoondise sportlased treenivad oma oskusi 50% kiiremini kui põhimeeskonna sportlased.
Personaalne treening
Lisaks sellele, et igal treeneril on oma treeningprogramm, võib igale sportlasele teha eraldi treeningkava. See võimalus on seadistatav treeningute lehel treenerite sektsioonis. Personaalse treeningu valiku aktiveerimine võimaldab kasutajatel seadistada treeningkava protsentuaalselt individuaalselt treenerite üldise asemel.
2.3 Coaches and Training
In the Coaches section you can manage your coaches and the training of your athletes. There are 2 types of coaches: Specialized coaches and youth coaches.
Specialized Coaches
Specialized coaches have a specialty (Sprinter, Middle Distance Runner, ... ) and their own skills (strength, stamina, ... ) including the specialty skills. These skills can have values from 0 to 20, like for athletes. The higher the value of a certain skill, the better they train that skill.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
Specialized coaches can only train athletes of their specialty. They can't train athletes of other specialties or unspecialized athletes. Athletes who are trained by specialized coaches receive a training bonus on their specialty skills (see also "Specialty bonus" down below under "Training").
The maximum number of specialized coaches you can have is 11.
2.4 Staff and Dietician
On the Staff administration page you can hire support staff, groundskeepers, PR managers and doctors. Hiring or firing a staff member costs 1.000, and the weekly salary is 500.
You can also manage the work of your dietician there.
Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).
PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.
Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.
Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
You can also manage the work of your dietician there.
Groundskeepers:
Groundskeepers are in charge of maintaining the arena. They increase the efficiency of your arena on a daily basis, and they are needed to deal with the efficiency losses which your arena will have without them. They also reduce the minimum efficiency your arena needs to avoid fines (see also 2.5 Arena, Efficiency).
PR Managers:
PR managers affect the relations with your sponsors and will therefore cause a gradual increase of the income from the club's sponsor and the individual sponsors, up to 10%. Their effects become visible on Monday after the financial update.
Doctors:
Doctors take care of injured athletes and decrease their recovery time. The more doctors you have, the faster injured athletes heal. Their effect becomes visible daily after the athletes (injury and test) update.
Doctors don't prevent injuries, so you don't need them if all of your athletes are healthy.
Dietician:
The Dietician allows you to put up to 5 athletes on a customized diet in order to help them increase or decrease their weight. The effect of the diet becomes visible on Thursday after the training update. The weekly costs of the dietician depend the number of athletes he takes care of, and increase progressively. For details see appendix.
2.5 Arena
Arena parts
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover
Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.
Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².
Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².
Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.
Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².
Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.
Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.
Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.
When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.
Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover
The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.
You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.
From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.
If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.
Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
On the Arena page you can manage your arena, which consists of running lanes, a press room, a dressing room, seats and a gym. Starting from season 78, the Arena will also have lightning and cover
Lanes:
Your arena can have from 2 up to 8 lanes. The greater the number of lanes, the greater the number of sprinters who can run against each other in each heat. Due to the higher competition between the athletes, the final results in sprint and relay events may therefore be better.
Press room:
The press room allows you to organize different levels of meetings depending on its size. The greater the size of the press room, the greater the level of meetings that can be organized. You will find the link between the press room size and the types of meetings you can organize in 5.1 How to organize a competition. The maximum size is 50 m².
Dressing room:
The dressing room determines the number of events you can hold for each meeting you organize. You can organize one event for every 3 m² of dressing room (a 30 m² dressing room allows you to host 10 events). There are 52 different events, so the maximum size is 156 m².
Seats:
The seating capacity determines the maximum number of spectators who can attend a meeting. The maximum capacity is 100000 seats, but be aware that most of the meetings attract less than 30000 spectators.
Gym:
The gym increases the training efficiency of your coaches a little. The bigger your gym is, the faster your athletes gain skills. The maximum size is 100 m².
Lighting:
You can install artificial lightning in your Arena. The quality of the lighting is determined by its electrical power, measured in kW. The maximum electrical power that an Arena can have is 1200 kW. The lighting increases the interest of the spectators to attend the meetings and championships that take place in your Arena with the affect of increasing the attendance.
Starting from season 80, lighting will be required to host official competitions in your Arena. The minimum power required will depend on the level of the competition. You can check the requirements in 5.1 How to organize a competition.
Cover:
Since season 78, you can build a cover (roof) above your Arena. There are two types of covering, the half cover and the full cover, which will depend on the capacity of your Arena. When the Arena has a minimum capacity of 10,000 seats, it will be possible to build the half cover. There are two kinds of half covers: concrete half cover and steel half cover. There is no difference between the two kinds of half cover other than the graphical difference. None of them give any advantage over the other.
When the Arena has a minimum capacity of 40,000 seats or more, it will be possible to build the full cover. In the case you would like to build the full cover while having a half cover already built, it will be needed to demolish the half cover in advance. If there is a half cover on the Arena, it will not be possible to increase its capacity above 40,000 seats. The benefit of having a cover on your Arena is that it will improve the weather conditions inside the facilities, which will make your Arena more appealing for spectators, increasing then their attendance.
Expansion
To improve your arena you enter a work order into the "Expansion work" form. It will take some time depending on the scope of your work order. All existing parts stay available during the construction time. You pay a fixed cost of 20.000 together with the costs for each part you want to add:
- Lanes: 50.000 per lane
- Press room: 10.000 per m²
- Dressing room: 10.000 per m²
- Gym: 20.000 per m²
- Seats: 50, 75 or 100 per seat
Starting from season 78
- Light: 1.000 per kW
- Cover: 500.000 a half cover, 1.000.000 a full cover
The price of seats depends on the number of seats (existing seats plus new seats). Up to the 5000th seat you pay 50, from the 5001th to the 10000th seat you pay 75, and above 10000 seats you pay 100 per seat. Since season 78, if you would have a half cover on your arena, you will not be able to increase the number of seats above 40000 seats.
You can also downgrade arena parts. The price for downgrades is 1/5 of the price for upgrades. For seats the downgrade price is always 20 per seat.
From season 78, you can demolish a half cover in order to build a full cover, increase the number of seats above 40000 seats or just to remove it off your arena. The price is 1/5 of the construction price.
If the size of one or more parts of the arena is less than the starting values, you can use "Full restoration of the Arena" by paying a standard price of 150.000 to restore it to the starting values.
Note: If your arena hosts an official event (excluding the National League competitions), it will not be possible to start an upgrade of the arena that will finish before the official event.
Efficiency
Your arena has to be kept in good repair. Its efficiency tends to decrease slowly on a daily basis. Additionally, when you host a meeting, the efficiency will drop by a certain amount, which depends on the ticket income from the meeting. In order to avoid paying fines for having too low efficiency, the efficiency should never get lower than 80-85%. To recover the arena's efficiency you should hire groundskeepers. The bigger the arena is, the more groundskeepers you need to get the same recovery rate. You can also use the "Condition recovery" button to repair immediately to 100% efficiency. But using this button is in most cases more expensive than employing groundskeepers.
Koht edetabelis
On olemas kõigi staadionide edetabel, mis arvutab milline neist on parim. Arvutamisel võetakse arvesse kõiki staadioni komponente.
2.6 Economy
The Club's economy is fundamental for its success. In the Finances area you'll be able to keep track of your weekly income and expenditures: from the sponsorships to the wages paid out and from the prizes won to the costs for the organizing an event. You can also take a look at the latest transactions made in order to keep better control over your bank balance.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
The initial balance of a Club when created is 150.000. If you let your balance become negative, you'll find yourself having to pay 5% interest on the negative part. Other disadvantages resulting from being in a negative economic situation are that you will not be able to participate in economic activities such as buying athletes that would take your balance to an amount less than -150.000.
The maximum debt permitted is -300.000 after which the Club will automatically go into bankruptcy and you will be removed from the game.
Sponsorlus ja ustavuse faktor
Klubi sponsorlused sõltuvad järgmistest teguritest: Rahvusliiga tase, kus võistleb teie klubi, lõpppositsioon, millele teie klubi jõudis iganädalasel Rahvusliiga võistlusel, teie klubi fännide koguarv ja ustavuse faktor.
Ustavuse faktor ühendab klubi sponsorluse ja klubi poolt tehtud sportlaste üleminekute arvu. Iga üleminek vähendab ustavuse faktori mingi muutuva väärtuse võrra, samas kui igal nädalal tõuseb see parameeter astmeliselt iseenesest. Kui ostetud sportlased on teie klubiga samast rahvusest, vähendab see ülemineku mõju faktori vähenemisele. Sportlane samast rahvusest, kes on alla 21-aastane, vähendab faktorit 50% vähem kui samast rahvusest 21-aastane sportlane. Kui alla 21-aastane sportlane, kes alustas teie klubis ja kellega pole varem kaubeldud, müüakse maha, siis ustavuse faktor väheneb poole võrra enam kui muidu.
Iganädalastes sissetulekutes on samuti TV sissetulekud ja Rahvusliiga iganädalased auhinnad. TV sissetulekud põhinevad teie liiga tasemel ja aktiivsete tasemete arvul teie riigis. Rahvusliiga iganädalased auhinnad põhinevad teie asetusel Rahvusliiga selle nädala võistluse edetabelis, kui teie klubist saadeti võistlusele osalema vähemalt 24 võistlejat ja/või meeskonda, kes saavutasid tulemuse, väljaarvatud nädalatel, mil ei toimu Rahvusliiga võistlusi ning mil te saate suurima võimaliku teie tasemele vastava väärtuse.
Kui soovite saada rohkem infot sissetulekute kohta, vaatade Lisa.
Ustavuse faktor ühendab klubi sponsorluse ja klubi poolt tehtud sportlaste üleminekute arvu. Iga üleminek vähendab ustavuse faktori mingi muutuva väärtuse võrra, samas kui igal nädalal tõuseb see parameeter astmeliselt iseenesest. Kui ostetud sportlased on teie klubiga samast rahvusest, vähendab see ülemineku mõju faktori vähenemisele. Sportlane samast rahvusest, kes on alla 21-aastane, vähendab faktorit 50% vähem kui samast rahvusest 21-aastane sportlane. Kui alla 21-aastane sportlane, kes alustas teie klubis ja kellega pole varem kaubeldud, müüakse maha, siis ustavuse faktor väheneb poole võrra enam kui muidu.
Iganädalastes sissetulekutes on samuti TV sissetulekud ja Rahvusliiga iganädalased auhinnad. TV sissetulekud põhinevad teie liiga tasemel ja aktiivsete tasemete arvul teie riigis. Rahvusliiga iganädalased auhinnad põhinevad teie asetusel Rahvusliiga selle nädala võistluse edetabelis, kui teie klubist saadeti võistlusele osalema vähemalt 24 võistlejat ja/või meeskonda, kes saavutasid tulemuse, väljaarvatud nädalatel, mil ei toimu Rahvusliiga võistlusi ning mil te saate suurima võimaliku teie tasemele vastava väärtuse.
Kui soovite saada rohkem infot sissetulekute kohta, vaatade Lisa.
3 Sportlaste turg
Selling
It is possible to put an athlete in the trade market directly from his/her page and decide the starting price of the auction. The athlete will be on the market for three days and during this time other clubs can make bids on your athlete. Entering an athlete on the market will cost you some money determined by the starting price of the auction: this cost will be charged even if the athlete remains unsold.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
The income from the sale will be determined by how long the athlete has remained in your club. The percentage of income is 50% of the final price for athletes just acquired and increases 0.5% for each day spent on your team before being put on the market, up to 90%. For each sale a rate of 5% will be given to the club that promoted the athlete from his hatchery.
Market research and athlete purchases
On the Market page you can set the options to do a market research. From the results of the search you can bid for athletes you are interested in: remember that the minimum bid is 5% more of the current offer with a minimum of 1.000. If a bid is exceeded in the last three minutes of the auction, then bidding will be extended for an additional three minutes.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
If a bid will be modified from the default bid (which corresponds to the minimum bid) it will be interpreted as the maximum bid. The actual raise will be the minimum bid, but if another team bids more, the system will automatically raise your bid up to the maximum value you set.
Vallandamine
Sportlast on võimalik vallandada iga hetk otse sportlase lehelt.
4 Disciplines
Each specialty (Sprint, Middle distance, Long distance, ...) is divided into a number of disciplines, in each of which the skills of your athlete will have different weights in determining performance. In the Skills and specialties section you can see what skills are most important for an athlete in placing in each discipline. The disciplines are:
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
• Sprint: 100 Meters, 200 Meters, 400 Meters, 110 hurdles, 400 hurdles;
• Middle distance: 800 Meters, 1500 Meters, 3000 m steeplechase;
• Long distance: 5000 Meters, 10000 Meters, Marathon;
• Race walk: 10Km, 20Km, 50Km;
• Jump: High jump, Pole vault, Long jump, Triple jump;
• Throw: Shot put, Discus, Hammer, Javelin.
• Combined events: Pentathlon, Heptathlon, Decathlon (see 4.2 Combined events for more details)
Skills and specialties
The values of the various skills affect the performance of the athletes in each discipline in different ways.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
The skill Speed is essential in running races. It is needed most by Sprinters but is also important to Middle and Long distance runners. This skill is also useful for athletes competing in the Long jump.
Strength is the skill that is most important to throwers, but sprinters also need this valuable skill.
Stamina is the most important skill for long races, and therefore its influence increases with the distance of the race. Stamina is important for Middle distance runners, but is crucial for Long distance runners and Race walkers.
Agility is an important skill in most Sprint, Throw and Jump specialties, but is especially vital in the pole vault and triple jump.
Jump is the main skill for Jumpers, and also helps hurdlers.
The Throw skill only helps throwers.
For details on the amount of influence the different skills have in each discipline see the Events section or read the Guide and Wiki help.
4.1 Relays
You can create 4x100 and 4x400 relay teams that can compete in team events as well as the individual championships. Each relay can consist of 4 athletes and an alternate. An athlete may be part of only one relay team. The performance of the relay depends only on the athletes' primary skills, as indicated in Events section, on harmony, experience and on condition. Harmony is an attribute of each relay team and has a value on a scale of 10 between E and A++: this attribute will increase during the weekly training provided the relay team has competed in at least one event during the week obtaining a result or being disqualified by the judges, otherwise harmony will drop. The lower the harmony is, the higher the chance to receive a disqualification during the race. You can replace a member of the relay team every 30 days, the cost of this operation will be the reduction of the harmony by 25%. On the other hand it's possible to change the order of relay runners without any limitation and without penalties in harmony.
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
Condition is a relay skill that is similar to the form of the athletes. Condition, like form for athletes, will drop after a race according to attitude used, and will raise during weekly training at same conditions of harmony raises and losses.
Taking part in a relay race does not affect the athletes abilities; neither decreasing the form nor increasing the experience or fans. As well, competing in a relay is not be considered as a race valid for receiving weekly training.
The relays are divided into Juniors, Seniors and Masters according to the ages of its athletes. The categories to the relay teams are:
- if there are no masters in the team, the age of the oldest athlete will be the age of the team
- if the team consists of only masters, the age of the youngest athlete will be the age of the team
- If the team is a mix of masters and non-masters then team will be part of the category 22-34 (seniors)
4.2 Mitmevõistlus
Distsipliinid
See eriala hõlmab nelja üritust:
- meeste viievõistlus (kaugushüpe, odaheide, 200 m, kettaheide, 1500 m)
- meeste kümnevõistlus (100 m, kaugushüpe, kuulitõuge, kõrgushüpe, 400 m, 110 m tõkkejooks, kettaheide, teivashüpe, odaheide, 1500 m)
- naiste viievõistlus (100 m tõkkejooks, kõrgushüpe, kuulitõuge, kaugushüpe, 800 m)
- naiste seitsmevõistlus (100 m tõkkejooks, kõrgushüpe, kuulitõuge, 200 m, kaugushüpe, odaheide, 800 m)
Kombineeritud alade sportlastel on need kaks erioskust: mitmekülgsus ja vaimne tugevus.
Punktid
Iga ala eest kombineeritud aladel saab sportlane punkte. Nende punktide summa on lõpptulemus. Kasutatakse teistsugust punktisüsteemi kui üksikaladel, nii et kõik alad on ligikaudu võrdse kaaluga. Rajadistsipliinid koguvad kombineeritud aladel tavaliselt vähem punkte, samal ajal kui alad koguvad tavaliselt rohkem punkte, võrreldes sama üksikvõistlusega.
Iganädalased testid
Kombineeritud ürituste iganädalased testid toimuvad esmaspäeval.
Iganädalase testlehe kombineeritud sündmuste osa koosneb 3 tabelist. Esimene näitab viievõistluse ja kümnevõistluse/seitsmevõistluse tulemust, ülejäänud kaks näitavad sisemiste alade individuaalseid testitulemusi iga kombineeritud ala kohta.
Vorm ja kogemus
Vormi või kogemuse muutus ja vigastuste oht on kombineeritud võistlustel sama, mis üksikvõistlustel. Vorm ja kogemus ei muutu iga sündmuse arvutamise ajal. Need muutuvad pärast kõigi tulemuste arvutamist.
See eriala hõlmab nelja üritust:
- meeste viievõistlus (kaugushüpe, odaheide, 200 m, kettaheide, 1500 m)
- meeste kümnevõistlus (100 m, kaugushüpe, kuulitõuge, kõrgushüpe, 400 m, 110 m tõkkejooks, kettaheide, teivashüpe, odaheide, 1500 m)
- naiste viievõistlus (100 m tõkkejooks, kõrgushüpe, kuulitõuge, kaugushüpe, 800 m)
- naiste seitsmevõistlus (100 m tõkkejooks, kõrgushüpe, kuulitõuge, 200 m, kaugushüpe, odaheide, 800 m)
Kombineeritud alade sportlastel on need kaks erioskust: mitmekülgsus ja vaimne tugevus.
Punktid
Iga ala eest kombineeritud aladel saab sportlane punkte. Nende punktide summa on lõpptulemus. Kasutatakse teistsugust punktisüsteemi kui üksikaladel, nii et kõik alad on ligikaudu võrdse kaaluga. Rajadistsipliinid koguvad kombineeritud aladel tavaliselt vähem punkte, samal ajal kui alad koguvad tavaliselt rohkem punkte, võrreldes sama üksikvõistlusega.
Iganädalased testid
Kombineeritud ürituste iganädalased testid toimuvad esmaspäeval.
Iganädalase testlehe kombineeritud sündmuste osa koosneb 3 tabelist. Esimene näitab viievõistluse ja kümnevõistluse/seitsmevõistluse tulemust, ülejäänud kaks näitavad sisemiste alade individuaalseid testitulemusi iga kombineeritud ala kohta.
Vorm ja kogemus
Vormi või kogemuse muutus ja vigastuste oht on kombineeritud võistlustel sama, mis üksikvõistlustel. Vorm ja kogemus ei muutu iga sündmuse arvutamise ajal. Need muutuvad pärast kõigi tulemuste arvutamist.
5 Võistlused, milles osaleda
Sportlased võivad registreeruda kõigile planeeritud võistlustele (võite näha nimekirja võsitlustest kasutades filtrit võistluste lehel), mis sobivad teie klubile (kiirem võimalus need välistada on valida "Ära kuva võistlusi, millest ei saa osa võtta"). Võistlused on jagatud kategooriatesse: juuniorid, seeniorid and veteranid.
Rahvusliiga
Rahvusliiga on sarnase tasemega klubide vaheline meistrivõistlus. Te saate võtta osa oma gruppi 8-võistluselises Rahvusliigas ja püüda jõuda kõrgemasse gruppi. Rahvusliigas võite registreerida ühe võistleja igale alale ja võistluse tulemuseks on kõigi võistlejate saavutatud punktide summa.
Regionaalsed Klubide Meistrivõistlused
Te saate registreerida oma meeskonna oma regiooni regionaalsetele klubide meistrivõistlustele (1 sportlane igal alal). Esimesed N selle võistluse klubi kutsutakse rahvuslikule klubide meistrivõistlustele.
N on kohtade arv, mis regioonist edasi lastakse, see on regiooniti erinev sõltudes regiooni klubide arvust.
Samuti pääsevad sinna edasi ka 20 parima punktisummaga klubi.
N on kohtade arv, mis regioonist edasi lastakse, see on regiooniti erinev sõltudes regiooni klubide arvust.
Samuti pääsevad sinna edasi ka 20 parima punktisummaga klubi.
Regional Individual Championships
You can enroll your athletes (born in your own nation) to the Regional Individual Championships of your region (with a limit of two athletes per discipline). The first N athletes will be invited to the National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
Also 20 athletes per discipline and 20 relays with the best scoring in Regional phase will be invited to National Individual Championships.
Rahvuslikud Klubide Meistrivõistlused
Klubid, mis kvalifitseeruvad läbi regionaalsete klubide meistrivõistluste, saavad võimaluse registreerida omi sportlasi rahvuslikel klubide meistrivõistlustel. Võistluste edetabel põhineb iga sportlase tulemuste eest saadud punktidel. Iga klubi võib registreerida ainult ühe sportlase igale alale. Võistluse võitnud klubi saab endale rahvusliku klubide meistri tiitli.
Rahvuslikud Individuaalmeistrivõistlused
Need võistlused on avatud sportlastele, kes on kvalifitseerunud läbi regionaalsete individuaalmeistrivõistluste (nagu eelnevalt seletatud). Lisaks neile sportlastele, 3 hooaja rahvusliku edetabeli parimat saavad samuti kutse neile võistlustele. Läbi edetabeli võistlusele pääsemine on ainus tee neile võistlustele mitte selle rahvuse sportlastel. Iga ala võitnud sportlane saab selle ala rahvuslikuks meistriks.
Champions Cup
Every season, along with the Club Regional Championships, there are also the Champions Cup. The teams who wins the Golden League and the Club National Championships may take part in the Champions Cup in the next season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
The standings will be created by the sum of all the points obtained by the performances of every athlete. So, every team may enroll only one athlete par event. The winner of this competition will become the World Champion for clubs.
All teams who will receive the invitation may decide if they want to take part in the Champions Cup or in the Club Regional Championships. All teams which take part in the Champions Cup will be automatically invited also in the Club National Championships in that season.
World Championships
The World Championships are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the top 50 athletes in the seasonal world ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the world champion of the discipline.
Olympic Games
The Olympic Games are held every 4 seasons and are open to the athletes of all the nations of Maxithlon. In this event the top 20 athletes in the seasonal world ranking and the first athlete of the national ranking for each discipline (without considering any age limit) will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the event. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the Olympic champion of that discipline.
World Junior Championships
The Junior World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of juniors (14-17 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the junior world champion of that discipline.
World U21 Championships
The World U21 Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of U 21 (14-21 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 world champion of that discipline.
World U21 Championships
The World U21 Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of U 21 (14-21 years old) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the U21 world champion of that discipline.
Continental Championships
The Continental Championships are organized every 2 seasons and every athlete in Maxithlon can take part on these competitions. In this championship the top 30 athletes of the continental standings for every event can be enrolled without age limit. The invitation will be sent the Friday before the competitions. An athlete could be enrolled in only 2 events even if he is qualified for more than 2 races. The winner of every event will be the Continental Champion.
World Master Championships
The Masters World Championships are held every 2 seasons and are open to athletes of all the nations of Maxithlon. In this event the top 30 athletes in the seasonal world ranking of masters (35 years and older) for each discipline will be invited. Invitations to the event will be sent to qualified athletes on the Friday before the race. An athlete, even if they qualify in several disciplines, will be able to participate in a maximum of two races. The winner of each discipline will be the masters world champion of that discipline.
Kontinentaalsed Juunioride Meistrivõistlused
Kontinentaalsed Juunioride Meistrivõistlused korraldatakse iga 2 hooaja tagant ning iga juunior saab võtta sellest võistlusest osa. Võistlusest saavad osa võtta kontinendi 25 parima asetusega juuniori (14-17) igal alal. Kutsed saadetakse sportlastele võistlusele eelneval reedel. Iga sportlane saab võtta osa maksimaalselt kahel alal, ka juhul, kui ta on kvalifitseerunud mitmel alal. Iga ala võitja saab selle ala juunioride kontinentaalmeistriks.
Kontinentaalsed Veteranide Meistrivõistlused
Kontinentaalseid Veteranide Meistrivõistluseid peetakse iga kahe hooaja tagant, ning neist saavad osa võtta kõigist rahvustest Maxithlon-i sportlased. Sellele võistlusele saavad kutsed kontinendi 25 parima asetusega veterani (üle 35-aastased) igal alal.
Kvalifitseerunud sportlastele saadetakse kutsed võistlusele eelneval reedel. Mitmel alal kvalifitseerunud sportlane saab võistelda maksimaalselt kahel alal. Iga ala võitja saab selle ala veteranide kontinendi meistriks.
Kvalifitseerunud sportlastele saadetakse kutsed võistlusele eelneval reedel. Mitmel alal kvalifitseerunud sportlane saab võistelda maksimaalselt kahel alal. Iga ala võitja saab selle ala veteranide kontinendi meistriks.
Noorteliiga
Noorteliiga on rahvusliigaga sarnane liiga, millest saavad osa võtta ainult noortekoondise sportlased. Saate osaleda oma grupi liigas igal 10 võistluspäeval. Noorteliigas saab igale erialale registreerida ühe sportlase ning ühe võistluspäeva paremusjärjestus arvutatakse sarnaselt rahvaliigale. Saate aktiveerida noortekoondise standardkoosseisu, mida kasutatakse automaatselt igal võistluspäeval (lisateavet leiate aadressilt [URL=www.maxithlon.com/guida.php#5.3]5.3 Noorteliiga[/URL ]).
Noorteliigas saavad võistelda ainult teie klubist pärit noorsportlased.
Noorteliigas saavad võistelda ainult teie klubist pärit noorsportlased.
5.1 Kuidas korraldada võistlust
Unofficial Meetings
You can create 4 unofficial meetings (1 master, 1 junior and 2 senior) each season (Competitions -> Create a competition). The number of events you can hold depends on your dressing room's dimension. The meeting level is based on the press room. The meeting levels are:
- Regional Meetings (you don't need press room)
- National Meetings (at least 15 m² press room)
- Continental Meetings (at least 25 m² press room)
- International Meetings (at least 50 m² press room).
When the meeting level increases, the organizational costs increase too, but the number of interested teams, ticket income and number of fans for the competition will also increase.
The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix.
You can create a competition with a ranking based on the athletes' position or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking.
In the options when you create a meeting you can set the enrollment cost that the other teams have to pay to enroll athletes in your meeting.
The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting.
You can set a minimum skill level for participation, so that only athletes, who have achieved this minimum in the current season, can take part in the competition.
Meetings can be set up either as free meetings, where everyone who meets the requirements can take part, or as invitational meetings, where only teams you invite (up to 50) can take part. Be aware, that most teams have blocked such invitations in their settings.
Finally, unofficial meetings have to be created at least 1 day before they shall start.
- Regional Meetings (you don't need press room)
- National Meetings (at least 15 m² press room)
- Continental Meetings (at least 25 m² press room)
- International Meetings (at least 50 m² press room).
When the meeting level increases, the organizational costs increase too, but the number of interested teams, ticket income and number of fans for the competition will also increase.
The price to organize a junior meeting or a master meeting is half of the amount listed in the appendix.
You can create a competition with a ranking based on the athletes' position or a ranking based on the athlete's performance. Only one athlete is valid for the team ranking so if you enroll two or more athletes for an event, only the best result will count for the team ranking.
In the options when you create a meeting you can set the enrollment cost that the other teams have to pay to enroll athletes in your meeting.
The meeting will have a prize calculated based on the number of the events in the competition. In the appendix you can find the prize value per event based on the level of the meeting.
You can set a minimum skill level for participation, so that only athletes, who have achieved this minimum in the current season, can take part in the competition.
Meetings can be set up either as free meetings, where everyone who meets the requirements can take part, or as invitational meetings, where only teams you invite (up to 50) can take part. Be aware, that most teams have blocked such invitations in their settings.
Finally, unofficial meetings have to be created at least 1 day before they shall start.
Official Competitions and hosting bids
Teams can also bid to host an Official Competition through the "Hosting bids" menu. You can propose your stadium as a candidate through the Hosting bid section in your Arena's page.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).
Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)
If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
Rules say you have to pay an amount based on the competition’s importance and that your arena has to be compatible with the competition's level (for example, if you want to organize a National Competition, you must have a large enough press room).
Starting from season 80, a minimum light power will be required in your stadium to be compatible with the competition's level, according to the following table:
- 25 kW: regional competitions (Club Regional Championships, Individual Regional Championships)
- 75 kW: national competitions (Club National Championships, Individual National Championship)
- 150 kW: continental category competitions (Continental Junior/U21/Master Championships)
- 300 kW: absolute continental and world category competitions (Continental Championships, World Junior/U21/Master Championships)
- 600 kW: global competitions (World Cup, Olympics, Champions Cup)
If a team is chosen to host an official competition, that arena will have to wait a certain amount of time to submit their arena as a candidate again: 4 seasons if they host a regional competition, 6 seasons for a national competition, 8 seasons for a continental competition and 10 seasons for a world competition.
The system will choose the arena according to the arena's ranking and the interest in your arena. This parameter explains how appealing your arena is for the competition. Interest in your arena increases with time and decreases if you host an official competition.
5.2 How to take part in a meeting
The easiest way to enroll an athlete in a meeting is by using the Competitions page. On this page you can view all meetings in which the athletes of your club can take part by checking the checkbox "Automatically exclude all events in which your club may not take part". Choose the meeting you are interested in, and click on it to enter the meeting's page. This page displays the events available in that meeting. Clicking on the name of a particular event will show which athletes of your club can take part in that event. Those with bold writing are the athletes who are specialized in that discipline. Next you can select the athletes that will compete in that event and enroll them. For some competitions a special page is available called "Global Enrollment" where you can enroll all the athletes on your team in the competition, one per event. Be careful: Once enrolled, you can't change the enrollment of an athlete. Although, if you make a mistake, you can change his attitude to "Do not compete".
Competitors' attitude
The athletes can compete with different levels of attitude: normal, low and high. The "normal" attitude allows the athlete to have a good performance while keeping his/her form nearly stable, "low" attitude allows the athlete to increase his form over time but does not provide optimal performances. Finally, "high" attitude allows the athlete to achieve his best performance but causes a sharp drop in form. An athlete with low form can easily get injured.
Võistluste tulemused
Sportlane võib katkestada võistluse erinevatel põhjustel.
Madala vormi või moraali tasemega sportlane võib võistluselt puududa (puudub), või võib mitte alustada jooksu, mitte kvalifitseeruda hüppe- ja viskealadel. Natuke kõrgema vormi ja moraaliga sportlane võib loobuda või olla diskvalifitseeritud. Madala suhtumise määramine sportlasele suurendab tõenäosust, et ta võistleb lõpuni. Ükskõik millise tulemusega, peale diskvalifitseemise, sportlane võib saada vigastuse. Vigastuse tõenäosus suureneb liiga suure osavõtu puhul võistlustel nädala jooksul.
Madala vormi või moraali tasemega sportlane võib võistluselt puududa (puudub), või võib mitte alustada jooksu, mitte kvalifitseeruda hüppe- ja viskealadel. Natuke kõrgema vormi ja moraaliga sportlane võib loobuda või olla diskvalifitseeritud. Madala suhtumise määramine sportlasele suurendab tõenäosust, et ta võistleb lõpuni. Ükskõik millise tulemusega, peale diskvalifitseemise, sportlane võib saada vigastuse. Vigastuse tõenäosus suureneb liiga suure osavõtu puhul võistlustel nädala jooksul.
Tavarivistus
Rahvusliiga võistlustel on võimalus sooritada automaatset sportlaste registreerimist. Tavarivistuse sektsioonis saate paika panna igal alal võistlevad sportlased ja nende suhtumine.
Aktiveerides valiku "Kasuta seda rivistust rahvusliigas" registreerib automaatselt salvestatud rivistuse, kui te ei ole käsitsi teisi sportlasi registreerinud.
Aktiveerides valiku "Kasuta seda rivistust rahvusliigas" registreerib automaatselt salvestatud rivistuse, kui te ei ole käsitsi teisi sportlasi registreerinud.
5.3 Noorteliiga
62. hooajal tutvustati Maxithlonis uut liigat, milles saavad osaleda ainult klubide noortekoondiste sportlased. See on noorteliiga.
Noorteliigaga liitumine
Seda tehakse noorte standardkoosseisus lihtsalt nupule klõpsates. Teie klubi määratakse teie riigile vastava liiga gruppi.
Erinevad liigad
Kõik Maxithlonis osalevad riigid on jaotatud 14 liiga vahel. Kõiki liigasid saate vaadata Noorteliiga lehelt.
Noorteliigaga liitumine
Seda tehakse noorte standardkoosseisus lihtsalt nupule klõpsates. Teie klubi määratakse teie riigile vastava liiga gruppi.
Erinevad liigad
Kõik Maxithlonis osalevad riigid on jaotatud 14 liiga vahel. Kõiki liigasid saate vaadata Noorteliiga lehelt.
Noorteliiga hooaeg
Üks võistlushooaeg koosneb 10-päevastest kohtumistest, mis toimuvad igal reedel. Osade liigade puhul jäävad võistluspäevad neljapäevale, et liiga riikide kasutajatel oleks piisavalt aega võistluste jälgimiseks.
1. ja 10. nädalal peetakse võistlus neutraalsel staadionil, mis valitakse juhuslikult kõigi liigasse kuuluvate piirkondade ametlike väljakute seast. Ülejäänud nädalad, 2. nädalast 9. nädalani, võisteldakse igas rühmas osalevate klubide staadionidel. Staadionid on avalikud, kuid sissepääs on tasuta. Televisioonist ega muust tulust ei tule.
1. ja 10. nädalal peetakse võistlus neutraalsel staadionil, mis valitakse juhuslikult kõigi liigasse kuuluvate piirkondade ametlike väljakute seast. Ülejäänud nädalad, 2. nädalast 9. nädalani, võisteldakse igas rühmas osalevate klubide staadionidel. Staadionid on avalikud, kuid sissepääs on tasuta. Televisioonist ega muust tulust ei tule.
Noorteliiga võistluspäev
Üks võistluspäev koosneb 14 alast, millest 7 on mõeldud meessportlastele ja teine 7 naissportlastele ning igal erialal on ainult üks osavõistlus. Paremusjärjestus ühe võistluspäeva lõpus arvutatakse samamoodi nagu rahvaliigas.
Noorteliigas osalemise mõjud
Iga grupis võistleva klubi edetabelis antakse iganädalane rahaauhind.
Ürituse ajal muudavad võistlevad sportlased vormi vastavalt oma suhtumisele Noorteliigas ja see toimib samamoodi nagu põhikoosseisus, kuid ei vigastata kunagi. Nad saavad sama treeningu nagu iga teine noorsportlane, nad ei saa lemmiküritust, kuid saavad kogemusi, kuigi aeglasemalt kui vanemsportlane.
Kui noortekoondise sportlane tõstetakse põhikoosseisu ja tema vorm on kõrgem kui 15, muutub vorm automaatselt 15-ks. Kui vorm on 15 või vähem, jääb see samaks. Nii et kui sportlasel on noortekoondises vorm 12 ja ta tõstetakse põhikoosseisu, on tema vorm 12.
Ürituse ajal muudavad võistlevad sportlased vormi vastavalt oma suhtumisele Noorteliigas ja see toimib samamoodi nagu põhikoosseisus, kuid ei vigastata kunagi. Nad saavad sama treeningu nagu iga teine noorsportlane, nad ei saa lemmiküritust, kuid saavad kogemusi, kuigi aeglasemalt kui vanemsportlane.
Kui noortekoondise sportlane tõstetakse põhikoosseisu ja tema vorm on kõrgem kui 15, muutub vorm automaatselt 15-ks. Kui vorm on 15 või vähem, jääb see samaks. Nii et kui sportlasel on noortekoondises vorm 12 ja ta tõstetakse põhikoosseisu, on tema vorm 12.
6 Rankings and records
One of the most interesting aspects of Track and Field are the performances of athletes that achieve seasonal and all-time rankings of their performances.
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.
The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.
Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
In the Ranking section you can set the options to see the various rankings from seasonal to all time, from absolute to those by category and from regional to international. These rankings are very important because in some cases they form the criteria by which your athletes are invited in the most prestigious events.
The season rankings and club records are only updated when a performance is a personal season best. This means for example that an athlete will not break your club record if his performance is not a season best (SB). However, every time a relay team changes category, it can record a new time in the ranking in its new category, even if it is not an improvement of the overall time for the team.
Of particular interest in this area are the world records. If a world record of a category is beaten, the club of the athlete receives a prize (5.000) and if that record is an absolute world record (and it's still the world record at the time of the ranking's upgrade), there will be an additional award given based on how many days the previous record has held (500 for every day).
7 Kommuun
Federations
The Federations are the meeting points for all the Maxithlon users where they can discuss the game itself, obtain answers to Maxithlon-related questions, and also talk about everything else. To enter these pages you need to click on "Federations" on the left menu, choose one Federation from the list you see and click on "Subscribe". Now you are free to read and open new topics through the appropriate button. As in all other Communities where a polite relationship between the community members is required, it is necessary to abide by our federation rules in order to avoid the consequences.
Announcements
You can use the "Announcements" section to advertise the sale of your athletes or the creation of your meetings. The Announcements feature allows you to run an advertising message every 3 days. The official language of this section is English in order to allow all of our users the ability to read the advertising messages.
Arendaja (Developer)
Arendajad teevad koostööd administraatoriga ning vastutavad mängu uue koodi ja funktsioonide väljatöötamise ja juurutamise eest.
Sisuhaldur
Sisuhaldurid saavad luua toimetuslikke uudiseid mängusiseste oluliste sündmuste ja kõige muu kohta, mis on vajalik, et mängus osalejad oleksid Maxithloni telgitaguste sündmustega paremini seotud.
Personaliadministraator
Personaliadministraatori ülesandeks on personalimeeskonna üldine juhtimine. See hõlmab uute töötajate palkamist ja töötajate töökohtade õigeaegse ja tõhusa käsitlemise tagamist.
Saate töötajatega ühendust võtta mis tahes päringu või kommentaari saamiseks, klõpsates ekraani vasakus alanurgas oleval lingil: Võtke meiega ühendust.
Praeguste töötajate loend on saadaval, klõpsates ekraani allosas oleval lingil: Mängu personal
Praeguste töötajate loend on saadaval, klõpsates ekraani allosas oleval lingil: Mängu personal
8 The Maxithlon game staff
The Staff is composed of members who volunteer their time in order to permit the regular development and progress of the game. Please note that all staff tasks are carried out free of charge and we are very grateful for their help! Mostly the tasks are completed in very limited time, but please be patient if something takes a bit longer, staff members are allowed to take holidays and have a personal life too.
Administrator
The Administrator is the one that takes care of the software and of the programming part of Maxithlon.
MaxiOperator and Operator
The Operators are those users that ensure the regular carrying out of the game. They evaluate new user and tutor requests, accept or decline these or ask more information. They also have the ability to manage the users' reports and have the task to prevent and solve instances of cheating in the game. MaxiOperators are managing the group of Operators.
MaxiModerator and Moderator
The Moderators are the users that moderate the various national and international boards of the Federations. They stimulate the activity of the boards by creating new threads, so please help them by adding posts. They also have the job of observing the user's' behavior in the Federations ensuring that all behavior follows the game guidelines and rules. MaxiModerators are managing the group of Moderators.
MaxiTranslator and Translator
The Translators are users that deal with the translation of various parts of the game into the language of their competence. These parts include the screen texts, home page news, e-mail messages and game guide. They receive the Italian or English text a few days before publishing. Sometimes we challenge them by giving them very limited time ;-). MaxiTranslators are managing the group of Translators.
MaxiTutor
The MaxiTutors are not officially part of the game Staff, but they are users that give their experience and their time to new users in their first few weeks of the game.
9 Vigadest teatamine
Kui märkate mängus vigu, teatage palun neist Maxithlon-i Meeskonnale (meil world@maxithlon.com) koos põhjaliku probleemi kirjeldusega. Me analüüsime probleemi ja lahendame selle nii kiiresti kui võimalik.
On absoluutselt keelatud vigadest kasu saada, kui see juhtub, karistatakse teid teie klubi kohese sulgemisega. Nagu enne öeldud, tuleb vigadest teatada mängu Operaatoritele, kirjutades neile detailse meili.
On absoluutselt keelatud vigadest kasu saada, kui see juhtub, karistatakse teid teie klubi kohese sulgemisega. Nagu enne öeldud, tuleb vigadest teatada mängu Operaatoritele, kirjutades neile detailse meili.
Lisa
Iganädalane test (Põhineb serveri ajal):
| Esmaspäev | Teatejooksud Mitmevõistlejad |
| Teisipäev | Sprinterid |
| Kolmapäev | Keskmaajooksjad Pikamaajooksjad |
| Neljapäev | Kiirkäijad |
| Reede | Hüppajad |
| Laupäev | Viskajad |
Auhinnad individuaalvõistlustel koha järgi. Need võivad muutuda iga hooaja 2 esimesel nädalal:
| # | Europe Continental Championships | Asia - Africa - Pacific Continental Championships | America Continental Championships |
| 1 | 64.098 | 40.752 | 43.120 |
| 2 | 40.061 | 25.470 | 26.950 |
| 3 | 26.707 | 16.980 | 17.967 |
| 4 | 20.031 | 12.735 | 13.475 |
| 5 | 16.024 | 10.188 | 10.780 |
| 6 | 13.354 | 8.490 | 8.983 |
| 7 | 11.446 | 7.277 | 7.700 |
| 8 | 10.015 | 6.367 | 6.738 |
| 9 | 8.902 | 5.660 | 5.989 |
| 10 | 8.012 | 5.094 | 5.390 |
| 11 | 7.284 | 4.631 | 4.900 |
| 12 | 6.677 | 4.245 | 4.492 |
| 13 | 6.163 | 3.918 | 4.146 |
| 14 | 5.723 | 3.639 | 3.850 |
| 15 | 5.341 | 3.396 | 3.593 |
| 16 | 5.008 | 3.184 | 3.369 |
| 17 | 4.713 | 2.996 | 3.171 |
| 18 | 4.451 | 2.830 | 2.994 |
| 19 | 4.217 | 2.681 | 2.837 |
| 20 | 4.006 | 2.547 | 2.695 |
Auhinnad individuaalvõistlustel koha järgi. Need võivad muutuda iga hooaja 2 esimesel nädalal:
| # | Europe Continental U21/Junior/Master Championships | Asia - Africa - Pacific Continental U21/Junior/Master Championships | America Continental U21/Junior/Master Championships |
| 1 | 25.865 | 5.113 | 7.218 |
| 2 | 16.165 | 3.195 | 4.511 |
| 3 | 10.777 | 2.130 | 3.008 |
| 4 | 8.083 | 1.598 | 2.256 |
| 5 | 6.466 | 1.278 | 1.805 |
| 6 | 5.388 | 1.065 | 1.504 |
| 7 | 4.619 | 913 | 1.289 |
| 8 | 4.041 | 799 | 1.128 |
| 9 | 3.592 | 710 | 1.003 |
| 10 | 3.233 | 639 | 902 |
| 11 | 2.939 | 581 | 820 |
| 12 | 2.694 | 533 | 752 |
| 13 | 2.487 | 492 | 694 |
| 14 | 2.309 | 456 | 644 |
| 15 | 2.155 | 426 | 602 |
Võistlused:
| Pilet | Võistluse korraldamise panuse hind | Blokeeri kandidatuur | Organiseerimistasu | Ala auhind | |
| Olümpiamängud | 50 | 25.000 | 10 | ||
| World championship | 50 | 25.000 | 10 | ||
| Kontinentaalne Meistrivõistlus | 40 | 20.000 | 8 | ||
| U21 Maailmameistrivõistlused | 30 | 15.000 | 10 | ||
| Juunioride Maailmameistrivõistlused | 30 | 15.000 | 10 | ||
| Veteranide Maailmameistrivõistlused | 30 | 15.000 | 10 | ||
| Kontinentaalne U21 Meistrivõistlused | 25 | 7.500 | 8 | ||
| Kontinentaalne Juunioride Meistrivõistlused | 25 | 7.500 | 8 | ||
| Kontinentaalne Veteranide Meistrivõistlus | 25 | 7.500 | 8 | ||
| Meistrite Karikas | 40 | 25.000 | 10 | ||
| Rahvusliiga | 25 | ||||
| Riigi klubide meistrivõistlused | 30 | 2.500 | 6 | ||
| Individuaalsed Riigi Meistrivõistlused | 30 | 2.500 | 6 | ||
| Regionaalsed klubide meistrivõistlused | 20 | 500 | 4 | ||
| Regionaalsed individuaalsed meistrivõistlused | 20 | 500 | 4 | ||
| Rahvusvaheline kohtumine | 45 | 50.000 | 500 | ||
| Kontinendi kohtumine | 35 | 20.000 | 350 | ||
| Riiklik kohtumine | 25 | 5.000 | 200 | ||
| Regionaalne kohtumine | 15 | 500 | 100 | ||
| Noorteliiga | 0 |
Tulud televisioonilt:
| 1° lvl | 2° lvl | 3° lvl | 4° lvl | 5° lvl | 6° lvl | 7° lvl | |
| Riik koos 7 lvl | 72.000 | 49.091 | 37.241 | 30.000 | 25.116 | 21.600 | 18.947 |
| Riik koos 6 lvl | 67.500 | 45.000 | 33.750 | 27.000 | 22.500 | 19.286 | |
| Riik koos 5 lvl | 62.308 | 40.500 | 30.000 | 23.824 | 19.756 | ||
| Riik koos 4 lvl | 56.250 | 35.526 | 25.962 | 20.455 | |||
| Riik koos 3 lvl | 49.091 | 30.000 | 21.600 | ||||
| Riik koos 2 lvl | 40.500 | 23.824 | |||||
| Riik koos 1 lvl | 30.000 |
Noorteliiga iganädalane auhind:
| # | 1° lvl | 2° lvl | 3° lvl | 4° lvl | 5° lvl |
| 1 | 5.305 | 3.877 | 3.055 | 2.520 | 2.145 |
| 2 | 5.040 | 3.683 | 2.902 | 2.394 | 2.037 |
| 3 | 4.775 | 3.489 | 2.749 | 2.268 | 1.930 |
| 4 | 4.509 | 3.295 | 2.596 | 2.142 | 1.823 |
| 5 | 4.244 | 3.102 | 2.444 | 2.016 | 1.716 |
| 6 | 3.979 | 2.908 | 2.291 | 1.890 | 1.609 |
| 7 | 3.714 | 2.714 | 2.138 | 1.764 | 1.501 |
| 8 | 3.448 | 2.520 | 1.985 | 1.638 | 1.394 |
Youth Scouting Fees:
| Total used points | Total fees |
| 0 | 0 |
| 2 | 1.000 |
| 3 | 2.500 |
| 4 | 4.000 |
| 5 | 7.000 |
| 6 | 10.000 |
| 7 | 15.000 |
| 8 | 20.000 |
Dietoloogi iganädalane maks:
| Sportlased | |
| 1 | 1.000 |
| 2 | 3.000 |
| 3 | 6.000 |
| 4 | 10.000 |
| 5 | 15.000 |
Coach's skills when hiring:
| Recruitment cost | Primary skills | Secondary skills | Specialty skills |
| 10.000 | 12 | 10 | 12 |
| 20.000 | 14 | 12 | 14 |
| 30.000 | 16 | 14 | 16 |
| 40.000 | 18 | 16 | 18 |
| 50.000 | 20 | 18 | 20 |
Arena requirements to host an official competition:
| Light | Pressiruum | Võistluse liik |
| 25 kW | 0 m2 | Regionaalsed klubide meistrivõistlused, Regionaalsed individuaalsed meistrivõistlused |
| 75 kW | 15 m2 | Riigi klubide meistrivõistlused, Individuaalsed Riigi Meistrivõistlused |
| 150 kW | 25 m2 | Continental Junior/U21/Master Championships |
| 300 kW | 25 m2 | Kontinentaalne Meistrivõistlus |
| 300 kW | 50 m2 | World Junior/U21/Master Championships |
| 600 kW | 50 m2 | World championship, Olümpiamängud, Meistrite Karikas |

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